sfan5
bc43019467
Fix TerminalChatConsole crash
...
this setting was removed in #15633
2025-03-04 19:53:01 +01:00
sfan5
8449f5f6db
Make devtest grass use overlay tiles
2025-03-04 19:53:01 +01:00
Medley
0eb047ca33
Disable debug-breaking locale workaround when debugging ( #15859 )
2025-03-03 20:33:42 +01:00
wrrrzr
98048cb06d
Fix missing includes in skyparams.h
2025-03-03 20:33:19 +01:00
Erich Schubert
6e995972bb
check y limits early
2025-03-03 20:33:05 +01:00
Erich Schubert
08fad862aa
Code cleanups. Function does not return deco count.
2025-03-03 20:33:05 +01:00
sfan5
c3477a4d08
Adjust Android default view range and mapblock limit
2025-03-01 22:40:10 +01:00
sfan5
062207e696
Enforce minimum client_mapblock_limit depending on view range
2025-03-01 22:40:10 +01:00
SmallJoker
24c1230c7b
Client: fix disappearing node inventories on older servers
...
ee9258ce
introduced a logic error, which caused clients to lose
node metadata when they should not and vice-versa.
See also: server.cpp / Server::sendAddNode
2025-03-01 21:05:17 +01:00
sfan5
eb79a76742
Android: update SDL support code ( #15853 )
2025-03-01 18:27:46 +01:00
millennIumAMbiguity
c0328e5363
Centered title in README.md and added icon
2025-03-01 12:27:43 +01:00
Joshua Gerrish
8d822d8231
Fix compile error with MSVC: string is not a member of std
2025-03-01 12:26:33 +01:00
y5nw
a11b25f3f5
Use fallback font correctly for fonts provided by the server
2025-03-01 12:25:24 +01:00
Lars Mueller
90121dc66f
Fix & improve glTF loader matrix decomposition
2025-02-27 12:31:04 +01:00
Lars Mueller
d74af2f1a7
Use matrix4::getRotationRadians
2025-02-27 12:31:04 +01:00
Lars Mueller
b6c71b2379
Improve matrix4::getRotationDegrees a bit, radians
2025-02-27 12:31:04 +01:00
Lars Mueller
c261c26456
Add Irrlicht rotation consistency unit tests
2025-02-27 12:31:04 +01:00
Lars Mueller
5abf220979
Fix random usage in matrix4 tests
2025-02-27 12:31:04 +01:00
Lars Mueller
1ceeea34f4
Extend quaternion tests
2025-02-27 12:31:04 +01:00
Lars Mueller
3ae1fd459a
Add quaternion conversion unit tests
2025-02-27 12:31:04 +01:00
Lars Mueller
0e86366324
Add test for matrix4::getRotationDegrees
2025-02-27 12:31:04 +01:00
Erich Schubert
58ad604a4b
Note that core.hash_node_position
is not a hash function
2025-02-27 12:30:55 +01:00
guinea7pig
415e96184d
Update copyright date in README
2025-02-26 12:22:19 +01:00
sfan5
8654e16725
Disable shadow force updates with performance_tradeoffs
2025-02-26 12:22:06 +01:00
sfan5
eb8b449817
Fix shadow performance regression due to force update
...
broken by: b861f0c5c5
2025-02-26 12:22:06 +01:00
sfan5
22c81e5292
Print if sdl2-compat is in use
2025-02-26 12:21:57 +01:00
sfan5
42a35cec83
Allow looking straight up or down
2025-02-26 12:21:57 +01:00
sfan5
fc8c6742c4
Update Wireshark dissector
2025-02-26 12:21:57 +01:00
sfan5
ee9258cefd
Clean up some packet-related code
2025-02-26 12:21:57 +01:00
grorp
5e89371ecd
TouchControls: touch_use_crosshair, dig/place simulation refactoring ( #15800 )
...
- get rid of simulated mouse events for digging/placing, use keyboard events
instead
- consistent with other simulated events, less code, no need for a
pointer position
- more correct: touch controls no longer break if you have custom
dig/place keybindings set
- move reading of "touch_use_crosshair" setting from Game to TouchControls
2025-02-25 13:19:44 -05:00
Andrii Nemchenko
abcd2e0b81
Re-save active entities more often if they move a certain distance ( #15605 )
2025-02-22 16:19:19 +01:00
sfan5
d12ce68e64
Show unknown object visuals using unknown_object.png sprite
2025-02-22 16:19:04 +01:00
sfan5
83fd837d75
Clean up TileLayer::applyMaterialOptions
2025-02-22 16:19:04 +01:00
sfan5
7d3f0628c4
Use visual = "node" for builtin falling node entity
...
This greatly simplifies the code at the expense of some
falling nodes not showing up on older clients.
2025-02-22 16:19:04 +01:00
sfan5
27bbe3a873
CAO 'node' visual ( #15683 )
2025-02-22 16:19:04 +01:00
sfan5
5a8720a484
Change material sharing for CMeshSceneNode
2025-02-22 16:19:04 +01:00
Andrii Nemchenko
e51221d247
Implement metadata-aware version of InvRef:remove_item() ( #15771 )
2025-02-22 16:18:48 +01:00
DS
0890125962
SDL Irr device: Ignore +-0.0f y mouse wheel events ( #15815 )
...
our code often assumes that it's non-zero, e.g.: `event.MouseInput.Wheel < 0 ? -1 : 1`
2025-02-22 16:17:07 +01:00
DS
0667cbf5a2
Clang-Tidy config: Ignore performance-avoid-endl and performance-inefficient-string-concatenation
2025-02-22 16:16:41 +01:00
sfan5
ba62808fe8
Basic camera control API ( #15796 )
2025-02-19 18:45:45 +01:00
James Morey
50819ace8f
Move clickable_chat_weblinks
to Advanced > Miscellaneous ( #15799 )
2025-02-19 18:45:31 +01:00
et
ef0219c2ed
Prevent accidental wallmounted_to_dir poisoning ( #15810 )
...
Prior to this commit, if you used a function like `core.wallmounted_to_dir`, and modified its output, it would modify all of the output in the future.
2025-02-18 21:51:33 +01:00
sfan5
f4bdf72aa4
Simplify SQLite3 schema types
...
see: <https://www.sqlite.org/datatype3.html >
2025-02-18 19:29:06 +01:00
sfan5
cc352f3b66
Add unit tests for MapDatabase implementations
2025-02-18 19:29:06 +01:00
sfan5
215b000793
Split blockpos into three columns in sqlite3 map database
2025-02-18 19:29:06 +01:00
sfan5
e8728acc5c
Some cleanups in Database_SQLite3
2025-02-18 19:29:06 +01:00
Desour
166e02955e
Decrease fps_max_unfocused from 20 to 10
...
This used to be the default for android.
There's not much issues now with using a lower value, so a lower default on all platforms
is reasonable.
The only downside I know of is that if you re-focus the window, it can up till the
next client step until it goes back to normal fps, but 10 Hz feels fast enough.
2025-02-15 18:21:01 +01:00
Desour
138111a542
Don't use fps_max_unfocused for server step time on non-singleplayer main-menu-hosted servers
...
It's unreasonable to change server step time when the hosting user unfocuses their window.
(m_is_paused is already not set if it's not singleplayer.)
2025-02-15 18:21:01 +01:00
Desour
191cb117f9
Don't use fps_max_unfocused for the pause menu
...
Nowadays, we have things like buttons that change appearance on hover, or scoll bars
in the pause menu. These do not work fine with low fps.
2025-02-15 18:21:01 +01:00
Miguel P.L
a57677120a
Correct keycode URL in settingtypes.txt/minetest.conf.example ( #15784 )
2025-02-15 18:20:45 +01:00