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90 commits

Author SHA1 Message Date
Lars Mueller
e1143783e5 Fix some (MSVC) compiler warnings 2025-04-20 20:49:10 +02:00
Lars Mueller
695d526764 Get rid of _IRR_OVERRIDE_ macro 2025-04-20 20:49:10 +02:00
Lars Mueller
5f1ff453c9 Replace _IRR_DEBUG_BREAK_IF with assertions 2025-04-20 20:49:10 +02:00
y5nw
bf15036831
Show SDL version in the About tab (#16046) 2025-04-20 20:20:22 +02:00
sfan5
a00b9cab36
Fix operator[] for vector2d and vector3d being potentially UB (#15977)
We don't have a C++ expert on hand, but taking a pointer to one member
and expecting to access another by an offset is very fishy:
- for one, there could theoretically be padding
- the compiler might assume that we are only writing to that first member

The new code has shown to be free for constant parameter values.
Non-constant ones cause the assembly to have branches (why?), but we don't
use that much.
2025-04-08 22:25:45 +02:00
sfan5
46db688cc8 Implement support for array textures in GL driver
note: feature detection was not implemented in the legacy driver, but the code itself probably works.
2025-04-08 22:24:37 +02:00
sfan5
d5bf094f9a Prefer immutable texture storage when available 2025-04-08 22:24:37 +02:00
sfan5
38c3876c4e Drop support for storing mipmap data alongside IImage 2025-04-08 22:24:37 +02:00
sfan5
03affa1bbb Some minor code cleanups 2025-04-08 22:24:37 +02:00
Lars Müller
a3648b0b16
Add spatial index for objects (#14631) 2025-04-08 08:44:53 +02:00
sfan5
785c042f1f Drop gzip support from CZipReader
This allowed reading concatenated gzip-compressed files as if they were an archive.
Aside from being generally uncommon we literally don't need this.
2025-03-30 18:17:19 +02:00
sfan5
89e3bc8d56 Improve std::hash<SMaterial> implementation 2025-03-30 18:17:19 +02:00
y5nw
cc65c8bd70
SDL: Use scancodes for keybindings (#14964)
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2025-03-16 20:35:34 +01:00
sfan5
7892541383 Various random code cleanups 2025-03-04 19:53:01 +01:00
sfan5
7abaa8d4cd Make Irrlicht identity material const 2025-03-04 19:53:01 +01:00
sfan5
7602308835 Revert "Restrict relative mouse mode to Wayland users (#15697)"
see #15761
SDL is the only device that supports relative mode and
mouse input is actually somewhat broken if it's *not* enabled.

This reverts commit 45c5ef8798
and 88b007907a.
2025-03-04 19:53:01 +01:00
Lars Mueller
b6c71b2379 Improve matrix4::getRotationDegrees a bit, radians 2025-02-27 12:31:04 +01:00
sfan5
5a8720a484 Change material sharing for CMeshSceneNode 2025-02-22 16:19:04 +01:00
Lars Müller
319e270664
Clean up Irrlicht matrices a bit more (#15733) 2025-02-15 12:17:30 +01:00
sfan5
45c5ef8798
Restrict relative mouse mode to Wayland users (#15697) 2025-01-26 19:16:46 +01:00
Lars Müller
8719a816e7
Fix CMatrix<T>::getScale returning negative scale (#15687) 2025-01-18 00:27:27 +01:00
sfan5
2cdf3af1b8 Reduce size of SMaterial struct 2025-01-12 14:49:25 +01:00
sfan5
4774e65ed9 Implement polygon offset in GL3 driver 2025-01-05 16:30:53 +01:00
sfan5
4e2ca05f08 Add debug mode that shows mesh buffer bounding boxes 2025-01-04 12:40:14 +01:00
SmallJoker
e8f6127779
Reduce irrlicht_extrabloated.h includes in header files 2025-01-04 12:39:34 +01:00
sfan5
1ea8763259 Clean up Irrlicht shader API 2024-12-31 14:47:46 +01:00
sfan5
d884a1624f Show active HW buffers in profiler 2024-12-31 14:47:46 +01:00
sfan5
f2b1cc3e61
Fix situation around aabbox3d default constructor (#15586)
Co-authored-by: JosiahWI <41302989+JosiahWI@users.noreply.github.com>
2024-12-29 14:36:30 +01:00
sfan5
33b8307119 OpenGL: allow uploads of buffers to hardware ahead-of-time 2024-12-24 15:27:08 +01:00
sfan5
c49ff76955
IGUIFont / CGUITTFont code cleanups (#15581) 2024-12-23 12:49:47 +01:00
sfan5
7354cbe463 Fix core::array::reallocate when shrinking 2024-12-20 15:04:08 +01:00
Lars Müller
fef28aced9
Irrlicht: Get rid of obsolete setDebugName (#15541)
Co-authored-by: sfan5 <sfan5@live.de>
2024-12-14 17:03:08 +01:00
Lars Müller
23e502fa0e
Test & document conventions used by matrix4::setRotation* (#15542)
Also includes a minor `matrix4::transformVect` refactor to make testing easier.
2024-12-14 17:02:16 +01:00
Lars Müller
1e59b9a756
Refactor SkinnedMesh (#15522) 2024-12-12 15:33:08 +01:00
Lars Müller
3e10d9ccf5
Refactor: Merge [IC]SkinnedMesh into SkinnedMesh (#15511) 2024-12-06 18:03:44 +01:00
sfan5
810f39767c Move SMaterial std::hash impl to its header 2024-12-04 18:20:34 +01:00
sfan5
a799a54894 Fix some issues with mt_opengl 2024-12-04 18:20:34 +01:00
sfan5
1fb7202028 GL: fix and clean up some code 2024-12-04 18:20:34 +01:00
sfan5
36edc3f161 Add 10-bit texture format and setting to chose PP color depth
(and move some settings to the advanced category)
2024-12-04 18:20:34 +01:00
Lars Müller
d068f34753
Get rid of definitelyIdentityMatrix (#15480) 2024-11-29 12:00:09 +01:00
Christian Betancourt Dias
b63e988bd6
Fix naming conventions for CMatrix4::set(Inverse)RotationRadians() (#15204) 2024-11-19 13:38:19 +01:00
grorp
9b6a399011
Implement support for FSAA in combination with post-processing (#15392)
- Actually it's MSAA I think, or perhaps the terms are equivalent
- I've made it fit into the existing Irrlicht architecture, but that has resulted in code duplication compared to my original "hacky" approach
- OpenGL 3.2+ and OpenGL ES 3.1+ are supported
- EDT_OPENGL3 is not required, EDT_OPENGL works too
- Helpful tutorial: https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing, section "Off-screen MSAA"
- This may be rough around the edges, but in general it works
2024-11-18 14:06:48 +01:00
HybridDog
7295b6c88c
Remove unused and rarely used irrlicht color functions (#15442)
SColor.h contains many functions which are unused and/or perform linear
operations on non-linear 8 bit sRGB color values, such as the plus operator and
`SColor::getInterpolated()`, and there is no documentation about missing gamma
correction.
Some of these functions are not called or called only once:
* `getAverage(s16 color)`: Unused
* `SColor::getLightness()`: Unused
* `SColor::getAverage()`: Claims to determine a color's average intensity but
  calculates something significantly different since SColor represents
  non-linear sRGB values.
* `SColor::getInterpolated_quadratic()`: Claims to interpolate between colors
  but uses the sRGB color space, which is neither physically nor perceptually
  linear.
* `SColorf::getInterpolated_quadratic()`: Unused
* `SColorf::setColorComponentValue()`: Unused

Removing or inlining these functions can simplify the code and documenting
gamma-incorrect operations can reduce confusion about what the functions do.

This commit does the following:
* Remove the above-mentioned unused functions
* Inline `SColor::getAverage()` into
  `CIrrDeviceLinux::TextureToMonochromeCursor()`
* Rename `SColor::getLuminance()` into `SColor::getBrightness()` since it does
  not determine a color's luminance but calculates something which differs
  significantly from physical luminance since SColor represents non-linear sRGB
  values.
* Inline `SColor::getInterpolated_quadratic()` into `GameUI::update()`,
  where it is only used for the alpha value calculation for fading
* Document gamma-incorrect behaviour in docstrings
2024-11-18 00:02:53 +01:00
sfan5
cc8c3d501c Don't keep a copy of all texture images around 2024-11-16 16:54:22 +01:00
sfan5
58ccf0ba82 Fix some smaller issues with texture/image handling 2024-11-16 16:54:22 +01:00
sfan5
4aae31ad5e Add support for ECF_D24 texture format
and prefer it over D32 for our depth buffer, this can have performance benefits
2024-11-16 16:54:22 +01:00
sfan5
3c42cc8684 Revive texture download code and fix it on GLES 2024-11-16 16:54:22 +01:00
sfan5
11837d4623
Remove BMP image support (#15434)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-11-15 12:21:30 +01:00
sfan5
5c5538685e
Don't memset SEvent directly (#15359)
Fixes a compiler warning by manually zeroing the tag and the largest union member instead
2024-10-31 19:24:43 +01:00
sfan5
aa273119f2
Irrlicht: Use EGL over GLX (#15286) 2024-10-22 23:04:46 +02:00