DS
e5d321d286
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
SmallJoker
e3813cf027
Settings: semi-automatic callback cleanup
2024-10-17 19:38:49 +02:00
grorp
5532248cd7
Add missing setting callbacks for display_density_factor ( #15273 )
2024-10-12 22:34:39 +02:00
grorp
47f199e6cb
Avoid cloud jump when switching between mainmenu and loading screen ( #15163 )
...
... by using the same Clouds object for both.
The mainmenu clouds already used shaders before. I had to choose between
both or neither, so now both the mainmenu clouds and the loading screen
clouds use shaders if available.
2024-09-16 10:16:27 +02:00
DS
4aec4fbe6f
Add support for Tracy profiler ( #15113 )
2024-09-15 13:47:45 +02:00
SmallJoker
0c4f03d9a5
Reduce include count in headers
2024-09-02 16:09:32 +02:00
Gregor Parzefall
1977517d7a
Rename TouchScreenGUI -> TouchControls
...
to avoid confusion between touchscreen-related settings that affect GUIs
(formspecs) and touchscreen-related settings that affect the touch controls
(TouchControls / formerly TouchScreenGUI)
2024-08-28 21:32:00 +02:00
grorp
4c001bd248
Make button sprites (scrollbar arrows) DPI-aware ( #14772 )
2024-06-26 15:25:27 +02:00
grorp
a9cca5e76c
SDL2: Support highdpi ( #14703 )
...
and handle DPI changes at runtime
2024-06-16 17:49:42 +02:00
Gregor Parzefall
f3c91e4f96
Immediately apply gui_scaling changes to IGUISkin
2024-05-26 19:49:48 +02:00
grorp
d5fc040d2d
Consistent width for internal scrollbars of formspec elements ( #14689 )
...
also: Make sure that very short, wide scrollbars are still usable
2024-05-24 12:10:19 +02:00
grorp
eb432d3da0
Fix some Game members not being freed after some startup errors ( #14561 )
2024-04-21 15:52:46 +02:00
sfan5
d8190e1c5f
Some globals (un-)init fixes
2024-04-20 13:03:42 +02:00
sfan5
4027e08cc8
Print profiler at end of session
2024-04-20 13:03:42 +02:00
grorp
f2b5c35fa2
TouchScreenGUI dehardcoding refactor ( #14472 )
2024-04-17 15:59:52 +02:00
sfan5
d53ef90a73
Remove Irrlicht versioning
2024-03-27 20:55:48 +01:00
grorp
c8b615acc9
Remove excessive touchscreengui.h includes ( #14466 )
2024-03-17 14:59:50 +01:00
sfan5
9b97147637
Fix assertion failure in clientlauncher.cpp
2024-03-03 19:11:37 +01:00
sfan5
bb7f57b095
VBO-related optimizations and improvements ( #14395 )
2024-02-29 17:20:57 +01:00
David Heidelberg
34286d77c7
Allow toggling touchscreen mode at runtime ( #14075 )
...
Signed-off-by: David Heidelberg <david@ixit.cz>
Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2024-02-22 15:44:49 +00:00
sfan5
e3cc26cb7c
Irrlicht support changes ( #14383 )
2024-02-19 21:14:47 +01:00
paradust7
e2ccd14c05
Allow using VBOs for meshes all the way down to 4 vertices ( #14366 )
...
This may improve performance substantially if there are many meshes with "few" vertices that would otherwise be retransmitted to the GPU every frame. In testing, this does not seem to decrease performance, even if as few as 4 vertices are used (e.g. particles).
2024-02-12 23:20:48 +01:00
sfan5
5dbc1d4c08
Move some files to src/server/
2024-01-27 10:33:32 +01:00
sfan5
89eabb5803
Drop speed tests and some other unused code from clientlauncher.cpp
2024-01-23 22:34:36 +01:00
grorp
a29d3cf074
Save the settings in more cases to avoid losing setting changes (especially on Android) ( #14266 )
2024-01-23 21:33:27 +01:00
HybridDog
f08e4bb27d
Return to the main menu if a shader compilation fails ( #14256 )
...
Before this change, if the shaders are broken, only an error message is shown and the player enters the world nonetheless, where he/she sees broken graphics.
2024-01-19 11:51:46 +01:00
Vitaliy
8093044f07
Support OpenGL 3 ( #13321 )
2024-01-16 21:09:18 +01:00
sfan5
1ba26d67bd
Remove excessive includes from porting.h
2024-01-14 13:17:53 +01:00
grorp
b12be0498e
Don't enable relative mouse mode if in touchscreen mode ( #14118 )
2024-01-13 20:01:10 +01:00
Nils Dagsson Moskopp
2f16227302
Set color of scrollbar/dropdown button symbols and checkmarks to white
...
Before this patch, the symbols were rendered black on dark background.
Previous images were edited like this:
1. The colors were inverted with GIMP's “linear inversion” method.
2. Image files were optimized using “optipng -o7 -zm1-9 -strip all”.
Co-authored-by: ROllerozxa <rollerozxa@voxelmanip.se>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2023-10-27 11:05:00 +02:00
Desour
606215fae9
Move sound_openal and sound_openal_internal into new src/client/sound directory
2023-09-30 18:54:26 +02:00
ROllerozxa
a88e61c2cf
Improve UX when no game exists and drop default_game
( #13550 )
2023-09-17 18:45:28 +01:00
sfan5
033128d8dc
Show better description to users when std::bad_alloc happens
2023-09-13 13:58:59 +02:00
Desour
f47b00426a
Revert "Get rid of guiroot"
...
This reverts commit 45e7a80057
.
2023-08-24 22:14:44 +02:00
Desour
7e4dccb3b5
Revert "Get rid of global guienv variable"
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This reverts commit 16da954bd7
.
2023-08-24 22:14:44 +02:00
Desour
16da954bd7
Get rid of global guienv variable
...
(It can already be accessed via the renderingengine.)
2023-08-14 18:13:47 +02:00
Desour
45e7a80057
Get rid of guiroot
...
The guienvironment already provides a root gui element, we don't need to add another one.
(For CGUIEnvironment, the env itself is the root element.)
2023-08-14 18:13:47 +02:00
SmallJoker
128d22e6ee
GUI: Automatic scaling of checkboxes and scrollbars ( #13666 )
...
Mainly helpful on high-DPI screens or when 'gui_scaling' is changed
2023-07-17 20:46:15 +02:00
ROllerozxa
d71872af23
Fix texture paths for system-installed builds
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* window icon
* custom touchscreen checkbox sprites
2023-07-03 20:31:03 +02:00
DS
c91182e1b3
Move the platform-dependent stuff in renderingengine.cpp to irrlicht ( #13348 )
2023-06-11 14:17:39 +02:00
Desour
67068cfaf4
Get rid of wgettext
2023-04-08 20:17:50 +02:00
numzero
d6be6682ec
Drop dependency on IrrCompileConfig
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The only remaining thing is IRRLICHT_SDK_VERSION via irrlicht.h
2023-03-01 09:06:23 +01:00
ROllerozxa
390b5caaaa
Fix crash on Android with IrrlichtMt9 ( #13123 )
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Caused by mouse control
2023-01-08 14:04:17 +01:00
ndren
62ee02b8ba
Set and unset relative mouse mode where necessary ( #12636 )
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* Set and unset relative mouse mode where necessary
Co-authored-by: sfan5 <sfan5@live.de>
2022-12-24 09:38:30 +01:00
Herman Semenov
038da00e79
Code optimizations / refactor ( #12704 )
...
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-06 11:21:09 +01:00
rubenwardy
03d86ea0b4
Add register dialog to separate login/register ( #12185 )
...
New users find Minetest's account system confusing.
This change moves username/password to a new dialog,
with login and register buttons added to the Join Game tab.
The old registration confirmation dialog is removed in
favour of the new dialog.
Fixes #8138
2022-06-05 17:47:38 +02:00
ShadowNinja
5683bb76cc
Fix compiler warnings
2022-04-08 14:55:21 +01:00
sfan5
5eb45e1ea0
Restore pass-through of direction keys ( #11924 )
...
This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
2022-01-09 18:46:36 +01:00
TheBrokenRail
3dcf9e963e
Touch UI support for desktop builds ( #10729 )
2021-09-26 18:04:09 +02:00
Wuzzy
51bf4a6e26
Perform some quality assurance for translation strings ( #11375 )
2021-06-23 17:35:50 +01:00