Reduces memory usage on the server, especially with many user and/or large viewing distances.
Currently disabled on the client due to known data races on a block's data.
* Network: offload often changed constants to source file
This prevents unnecessary recompiling when using incremental builds.
There is also no need to have separate max proto version variables;
as they're subject to the handshake between client and server. The
code is also expected to support the same version (or higher).
Co-authored-by: sfan5 <sfan5@live.de>
Restores backwards compatibility for death sounds or other sounds that are not supposed to be "cut off" abruptly.
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Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: grorp <gregor.parzefall@posteo.de>
This should improve compilation speed.
Things changed:
* Prefer forward-declarations in headers.
* Move header-includes out of headers if possible.
* Move some functions definitions out of headers.
* Put some member variables into unique_ptrs (see Client).
* Generalize mesh chunking. Set 3x3x3 chunks.
* Make mesh chunk size configurable... Default to 1 (off).
* Extract all mesh grid maths into a dedicated class
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Co-authored-by: x2048 <codeforsmile@gmail.com>
New users find Minetest's account system confusing.
This change moves username/password to a new dialog,
with login and register buttons added to the Join Game tab.
The old registration confirmation dialog is removed in
favour of the new dialog.
Fixes#8138
This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects
Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean)