Lars Mueller
d74af2f1a7
Use matrix4::getRotationRadians
2025-02-27 12:31:04 +01:00
Lars Müller
a37bdbf8b7
Restore .x
models to working state ( #15550 )
...
* Add "lava flan" (.x model) smoke test
* Fix double finalize in `.x` mesh loader
* Use reserve instead of resize again
The weights are added indirectly via `AnimatedMesh->addWeight`
2024-12-18 20:29:35 +01:00
Lars Müller
fef28aced9
Irrlicht: Get rid of obsolete setDebugName
( #15541 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2024-12-14 17:03:08 +01:00
Lars Müller
1e59b9a756
Refactor SkinnedMesh
( #15522 )
2024-12-12 15:33:08 +01:00
Lars Müller
3e10d9ccf5
Refactor: Merge [IC]SkinnedMesh
into SkinnedMesh
( #15511 )
2024-12-06 18:03:44 +01:00
Lars Mueller
d8274af670
Refactor global inversed matrix usage (+ minor fix)
...
Thanks to GreenXenith and Josiah for spotting a bug here
2024-10-10 21:39:57 +02:00
grorp
70e169f165
Drop fixed pipeline lighting stuff ( #15165 )
2024-09-18 12:18:28 +02:00
sfan5
435a89b5a4
Apply same changes to SSkinMeshBuffer
2024-09-02 21:50:13 +02:00
sfan5
5d226268df
Irrlicht cleanups (mostly getting rid of core::array
)
...
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
2024-08-17 19:49:11 +02:00
import
f638482fba
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00