sfan5
0614b175b5
Optimize draw3DBox generic case
2025-01-04 12:40:14 +01:00
sfan5
1ea8763259
Clean up Irrlicht shader API
2024-12-31 14:47:46 +01:00
sfan5
40afc84597
Replace data structure for HW buffer book-keeping
...
before
time in endScene ÷ num hw buf ________________ 199x 0.128
after
time in endScene ÷ num hw buf ________________ 199x 0.057
2024-12-31 14:47:46 +01:00
sfan5
d884a1624f
Show active HW buffers in profiler
2024-12-31 14:47:46 +01:00
sfan5
d2a7875b5b
Group sparse mesh buffers over entire scene for rendering
2024-12-24 15:27:08 +01:00
sfan5
33b8307119
OpenGL: allow uploads of buffers to hardware ahead-of-time
2024-12-24 15:27:08 +01:00
Lars Müller
fef28aced9
Irrlicht: Get rid of obsolete setDebugName
( #15541 )
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Co-authored-by: sfan5 <sfan5@live.de>
2024-12-14 17:03:08 +01:00
sfan5
1fb7202028
GL: fix and clean up some code
2024-12-04 18:20:34 +01:00
grorp
9b6a399011
Implement support for FSAA in combination with post-processing ( #15392 )
...
- Actually it's MSAA I think, or perhaps the terms are equivalent
- I've made it fit into the existing Irrlicht architecture, but that has resulted in code duplication compared to my original "hacky" approach
- OpenGL 3.2+ and OpenGL ES 3.1+ are supported
- EDT_OPENGL3 is not required, EDT_OPENGL works too
- Helpful tutorial: https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing , section "Off-screen MSAA"
- This may be rough around the edges, but in general it works
2024-11-18 14:06:48 +01:00
sfan5
8d2e770361
Minor corrections in gl3/gles2 drivers
2024-11-16 16:54:22 +01:00
sfan5
cc8c3d501c
Don't keep a copy of all texture images around
2024-11-16 16:54:22 +01:00
sfan5
11837d4623
Remove BMP image support ( #15434 )
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Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-11-15 12:21:30 +01:00
grorp
bafc477919
Revert "2D rendering: Enable bilinear filter for downscaling textures" ( #15385 )
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This reverts commit minetest/irrlicht@fb7a0e4298 .
2024-11-08 11:17:15 +01:00
grorp
70e169f165
Drop fixed pipeline lighting stuff ( #15165 )
2024-09-18 12:18:28 +02:00
sfan5
3feec87d52
Count global number of drawcalls too
2024-09-08 13:53:23 +02:00
sfan5
6b7fc1e9fe
Handle vertex & index VBOs separately in GL drivers
2024-09-02 21:50:13 +02:00
sfan5
fa4529b4f1
Keep stats on hw buffer uploads
2024-08-28 15:38:02 +02:00
sfan5
5d226268df
Irrlicht cleanups (mostly getting rid of core::array
)
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Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
2024-08-17 19:49:11 +02:00
DS
1d673ce075
Print filenames in irrlicht png warnings ( #14525 )
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Makes warnings like this more informative:
`WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile`
2024-04-07 22:06:13 +02:00
import
f638482fba
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00