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276 commits

Author SHA1 Message Date
Lars Müller
23e502fa0e
Test & document conventions used by matrix4::setRotation* (#15542)
Also includes a minor `matrix4::transformVect` refactor to make testing easier.
2024-12-14 17:02:16 +01:00
y5nw
ac7406c8a1
Fixup parsing for Plural-Forms (#15519) 2024-12-12 15:33:34 +01:00
DS
bcbee873e8
Use openssl's sha1 and sha256, optionally (#15472) 2024-12-10 22:00:43 +01:00
sfan5
4f800dd2b4 Change VoxelArea volume to be u32 2024-12-10 22:00:28 +01:00
sfan5
67126cbd1b Fix meaning of VoxelArea::hasEmptyExtent() 2024-12-10 22:00:28 +01:00
sfan5
8957739cdf Use appropriate sized type for VoxelArea extent 2024-12-10 22:00:28 +01:00
SmallJoker
480eb7d816 Mapgen: Fix biome Y calculation regression
BiomeGen::getNextTransitionY(y) did not guarantee the condition (y < biome_y_min)
of the next loop because the function may return the value (biome_y_min - 1).
Hence, the biome was not updated until one Y coordinate after.
2024-12-08 20:27:33 +01:00
SmallJoker
50928b9759 Mapgen: Add rudimentary unittests 2024-12-08 20:27:33 +01:00
Lars Müller
3e10d9ccf5
Refactor: Merge [IC]SkinnedMesh into SkinnedMesh (#15511) 2024-12-06 18:03:44 +01:00
AFCMS
e545e96d2b
Make string to v3f parsing consistent, replace core.setting_get_pos() by core.settings:get_pos() (#15438)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
2024-12-04 18:19:46 +01:00
sfan5
a4d1b5b155
Fix script security path normalization in presence of links (#15481) 2024-12-03 16:51:34 +01:00
sfan5
794aea8e92
Drop fixed pipeline support code (#15421)
OpenGL 2.0 is now mandatory.
2024-11-13 14:24:01 +01:00
sfan5
c00129360e Remove unused pos_max_d 2024-11-12 10:52:46 +01:00
sfan5
f916f5de78 Add basic unit tests for collisionMoveSimple 2024-11-12 10:52:46 +01:00
sfence
d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
DS
e5d321d286
Cleanup headers in irr/include/ (#15181) 2024-10-18 10:58:32 +02:00
Lars Müller
c7938ce81c
Improve glTF logging (#15274)
Also removes all animations but the first one from gltf_frog.gltf
to address the corresponding warning.

Catches some more possible exceptions (out of bounds, optional access)
which might be caused by a broken model to properly log them.
2024-10-15 12:19:19 +02:00
y5nw
e3aa79cffb
Gettext and plural support for client-side translations (#14726)
---------

Co-authored-by: Ekdohibs <nathanael.courant@laposte.net>
Co-authored-by: y5nw <y5nw@protonmail.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2024-10-13 11:29:08 +02:00
sfan5
c8dc9c2b8d Increase safety checks around ObjectRefs 2024-10-12 22:37:17 +02:00
sfan5
6d5103900f Some refactoring and fixes to VoxelArea and VoxelManip
In particular this validates the edges of VoxelArea and fixes
all the nonsense tests uncovered by it.
2024-10-12 22:37:17 +02:00
paradust7
2188adc0f9
Ensure that null C strings do not break logging (#15255) 2024-10-12 22:34:24 +02:00
Lars Mueller
323fc0a798 Add glTF animation support 2024-10-10 21:39:57 +02:00
Lars Mueller
521e678d39 Add binary glTF (.glb) support 2024-10-10 21:02:05 +02:00
sfan5
c8f1efebea
Use execvp in fs::RecursiveDelete() 2024-10-10 17:40:06 +02:00
sfan5
87a42d62b2 Fix GLTF test depending on irrlicht internals & memory leaks
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-10-09 16:25:02 +02:00
paradust7
3a7c8279bf
Split log.h to speed up compilation (#15258) 2024-10-09 16:24:44 +02:00
sfence
d08d34d803
ABM without_neighbors (#14116) 2024-09-26 17:32:55 +02:00
Desour
6d01ed5d74 irr_ptr: Allow to use with forward-declared types
Also add [[nodiscard]] to ::grab() (because similar named irr_ptr::grab() returns void).
And use new std::is_convertible_v.
2024-09-18 12:19:40 +02:00
red-001
486dc3288d
VoxelManipulator code cleanup (#15114)
* Cache node in voxel area index when possible

The index function according to the MSVC profiler actually takes up a significant time slice (around ~5% of total time for the process) during normal game-play.
Might not be accurate but still good to not recalculate it twice.

* Remove `setNodeNoRef` from VM

* VM: remove old commented out print statement
2024-09-04 15:20:39 +02:00
JosiahWI
ac11a14509
Add static glTF support (#14557)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2024-09-02 14:50:30 +02:00
red-001
1b8b84bee8 connection: Remove unused timeout feature
Was only used for a unit test and incorrectly at that.
2024-08-31 20:46:27 +02:00
JosiahWI
c893e0b72b
Convert nodedef tests to Catch2 (#15045)
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
2024-08-28 15:36:02 +02:00
sfan5
7968ab6928 Move network protocol implementation behind an interface 2024-08-21 21:40:58 +02:00
sfan5
c6ef5ab259
Sanitize formspec fields server-side (#14878) 2024-08-21 21:34:46 +02:00
Lars Mueller
6874c358ea Allow managing object observers
-----

Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2024-08-16 22:13:16 +02:00
asrelo
cfa9c83d33
Improve fs::PathStartsWith to handle empty strings (#14877)
`""` does not refer to a proper path, and `fs::PathStartsWith(path, "")` should just return `false`. This is also the case in libraries in other languages where I looked, seems to be common.

The new behavior:
* check early, if `prefix` is empty - return if path is empty or not,
* no special processing for when `path` is empty, the function meets characters in `prefix` and returns false anyway.
2024-08-11 20:19:14 +02:00
Lars Mueller
ae4cd1ebf1 Corresponding code changes 2024-06-10 21:15:30 +02:00
sfan5
27cb54c1db Stop misusing volatile keyword 2024-06-10 18:49:43 +02:00
sfence
140b9e5a5a
Allow game to specify first and last mod in mod loading order (#14177)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
2024-06-01 16:36:20 +02:00
JosiahWI
1298374818
Upgrade client active object mgr tests to Catch2 (#14565)
* Upgrade client active object mgr tests to Catch2

In addition to invoking Catch2's test runner after Minetest's homemade
runner, this refactors the tests to follow the DRY principle, and gives
them expressive names and clear assertions. Catch2 is already bundled
with Minetest, so there are no added dependencies.

* Increment failed modules count for Catch2 tests

* Respect --test-module option for Catch2 tests

* Improve Catch2 --test-module behavior

This switches infostream to rawstream so that test runner output is
displayed, and returns the correct boolean depending on the results. The
tests are now found by setting the configuration instead of invoking the
command line parser.

* Test uniqueness of all IDS instead of just one

Co-Authored-By: Lars Müller <appgurulars@gmx.de>

* Include Catch2 test run in timing and logging

* Flush std::cout after printing Catch results

* Increment total tests run instead of hardcoding to 1

* Flush stderr before printing to stdout

It's necessary to flush stderr before printing to stdout in adition to
flushing stdout before printing to stderr, to make sure all output is
ordered correctly.

* Make Catch write to rawstream

---------

Co-authored-by: Lars Müller <appgurulars@gmx.de>
2024-05-22 18:39:53 +02:00
sfan5
39fd9b93c3 Introduce proper error handling for file streams 2024-05-14 18:33:08 +02:00
sfan5
59bf1d8cd9
Fix curl compatibility issues with colorize_url (#14615)
Also move the escape code safety check to guiOpenURL.
2024-05-09 11:31:10 +02:00
sfan5
1aba7f1fde
Add unit tests for MapBlock (de)serialization (#14560) 2024-05-05 22:54:40 +02:00
SmallJoker
c044a3c1ca
Client: fix unknown texture upon shift-move to full inventory list (#14586)
Fixes a regression caused by 4245a760
'moveItemSomewhere' attempted to add a leftover stack to an empty stack, resulting
in an empty name with non-0 ItemStack count.
2024-04-28 19:45:09 +02:00
sfan5
fc0ac64277 Fix build errors with curl disabled 2024-04-28 12:31:15 +02:00
sfan5
d8190e1c5f Some globals (un-)init fixes 2024-04-20 13:03:42 +02:00
DS
5a07f5a652
Fix inconsistent rounding in VoxelLineIterator::VoxelLineIterator (#14555)
floatToInt rounds 0.5 differently depending on sign.
2024-04-20 13:03:34 +02:00
sfan5
7e4462e0ac Better handling of temporary folders 2024-04-06 12:10:21 +02:00
sfan5
5df60d85f7 Cache iconv context per-thread 2024-03-30 11:07:02 +01:00
sfan5
d307d01b18 Fix tests that rely on UTF-8 literals
and the lowercase function
2024-03-28 16:22:04 +01:00