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78 commits

Author SHA1 Message Date
DS
adf5ab45cd
Merge 07b17760ba into 2d36d32da8 2025-06-27 13:06:10 +00:00
Xeno333
225d2cf916
Make minimap respect drawtype = "airlike" (#16251) 2025-06-13 23:33:10 +02:00
sfan5
03affa1bbb Some minor code cleanups 2025-04-08 22:24:37 +02:00
cx384
a6d4cd7c15
Draw node animation for items (#15930) 2025-04-04 18:47:11 +02:00
sfan5
83fd837d75 Clean up TileLayer::applyMaterialOptions 2025-02-22 16:19:04 +01:00
sfan5
27bbe3a873 CAO 'node' visual (#15683) 2025-02-22 16:19:04 +01:00
wrrrzr
f17498b049
Delete irrlichttypes_extrabloated.h (#15723)
Co-authored-by: cx384 <cx384@proton.me>
2025-02-01 13:41:51 +01:00
sfan5
e5f276ecee Apply some minor code cleanups 2025-01-19 18:39:32 +01:00
sfan5
636a734d78
Resolve some quirks with (wield) item meshes for nodes (#15654) 2025-01-13 09:39:06 +01:00
DS
07b17760ba Clip posteffect color to respective nodes 2025-01-12 16:34:22 +01:00
Desour
d044c27b5f MeshMakeData: Explain members, and add grid size and minimap flag 2025-01-11 16:43:37 +01:00
Desour
c0ce918d77 Meshgen: Handle enable_water_reflections like smooth_lighting 2025-01-11 16:43:37 +01:00
sfan5
e5542e5b02
Remove or restrict some client settings (#15633) 2025-01-08 10:56:45 +01:00
sfan5
5b14c03301 Use polygon offset to fix z-fighting for overlay tiles 2025-01-05 16:30:53 +01:00
Lars Müller
412cc96bc9
Fix some compiler warnings (#15596) 2024-12-26 11:29:00 +01:00
DS
df4e70b2c7
Add a setting to group transparency sorted triangles by buffer (#15115) 2024-11-28 14:22:53 +01:00
sfan5
794aea8e92
Drop fixed pipeline support code (#15421)
OpenGL 2.0 is now mandatory.
2024-11-13 14:24:01 +01:00
sfence
d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
Desour
9827f9df1b Use irr_ptr for MapBlockMesh::m_mesh 2024-09-18 12:19:40 +02:00
grorp
70e169f165
Drop fixed pipeline lighting stuff (#15165) 2024-09-18 12:18:28 +02:00
DS
4aec4fbe6f
Add support for Tracy profiler (#15113) 2024-09-15 13:47:45 +02:00
sfan5
275bef0633 Remove unused leftovers from normal mapping 2024-09-07 14:23:37 +02:00
sfan5
62131fe295 Put all pieces together and clean up leftover code 2024-09-02 21:50:13 +02:00
sfan5
47e4c33a50 Split CIndexBuffer from CMeshBuffer 2024-09-02 21:50:13 +02:00
sfan5
1298d6c020 Fix VBO hint for transparent block parts 2024-08-28 15:38:02 +02:00
sfan5
39970fed38 Consolidate transparent buffers lazily 2024-08-28 15:38:02 +02:00
sfan5
5d226268df
Irrlicht cleanups (mostly getting rid of core::array)
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
2024-08-17 19:49:11 +02:00
sfan5
71893807b3
Call malloc_trim() regularly to improve deallocation behavior (#14707) 2024-06-07 16:57:30 +02:00
Lars Müller
5c187363b2
Fix some clang compiler warnings (#14654)
* Fix some clang compiler warnings

* Get rid of sdl_supports_primary_selection

* Fix draw2DImage hiding overloaded virtual function
2024-05-15 19:56:25 +02:00
cx384
aaf77025b6 Split up tile.cpp/h 2024-03-03 15:52:05 +01:00
sfan5
09d542dfe0 Drop enable_vbo setting
Consistently applying this setting requires some code work,
because Irrlicht does not provide a global toggle.
At the same time I don't see any reason for someone to disable this.
2024-02-29 17:20:49 +01:00
numzero
bf2098c07f Decouple MeshMakeData from Client 2024-02-22 15:45:17 +00:00
Desour
010d08f6a4 Fix -Wmissing-braces warnings in mapblock_mesh.cpp 2023-09-09 18:48:56 +02:00
Gregor Parzefall
6f0d36c41a Fixes and improvements 2023-07-20 22:15:47 +02:00
Gregor Parzefall
7473e4cafd Expose all OpenGL filtering modes, use OpenGL names for them
Because of a review comment on the Irrlicht PR by numberZero.
2023-07-20 22:15:47 +02:00
Gregor Parzefall
9bef3c136a Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter
You can	now set	the filter used	when scaling textures down and the filter used when scaling textures up separately.
2023-07-20 22:15:47 +02:00
Gregor Parzefall
307e380f30 Refactor the way you set material properties
Instead of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer.
2023-07-20 22:15:47 +02:00
numzero
1102f92dac Use a enum for tile rotation 2023-06-22 17:50:20 +02:00
numzero
729671d6ae In getNodeTile, use a descriptive struct for the lookup table 2023-06-22 17:50:20 +02:00
Desour
8b73743baa Reduce number of recursively included headers
This should improve compilation speed.

Things changed:
* Prefer forward-declarations in headers.
* Move header-includes out of headers if possible.
* Move some functions definitions out of headers.
* Put some member variables into unique_ptrs (see Client).
2023-04-27 18:50:33 +02:00
Vitaliy
35929d27e3
Remove fast faces (#13216)
Co-authored-by: Lars <larsh@apache.org>
2023-04-08 20:17:15 +02:00
x2048
705195b43e
Scale culler steps proportionally to the mesh sizes (#13250) 2023-03-11 14:10:26 +01:00
DS
6e1c70e02b
Fix a -Wreorder warning 2023-02-22 11:06:48 +01:00
sfan5
3bafbaac49 Remove dead code behind Irrlicht version checks 2023-02-18 16:46:51 +01:00
lhofhansl
d3a6ee00e6
Generalize mesh chunking, and make it configurable. (#13179)
* Generalize mesh chunking. Set 3x3x3 chunks.

* Make mesh chunk size configurable... Default to 1 (off).

* Extract all mesh grid maths into a dedicated class

---------

Co-authored-by: x2048 <codeforsmile@gmail.com>
2023-02-08 13:42:12 -08:00
x2048
69fc206109
8x block meshes (#13133)
Reduce the number of drawcalls by generating a mesh per 8 blocks (2x2x2). Only blocks with even coordinates (lowest bit set to 0) will get a mesh.

Note: This also removes the old 'loops' algorithm for building the draw list, because it produces visual artifacts and cannot be made compatible with the approach of having a mesh for every 8th block without hurting performance.

Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
Co-authored-by: Lars <larsh@apache.org>
Co-authored-by: sfan5 <sfan5@live.de>
2023-01-31 17:30:59 +01:00
x2048
2715cc8bf6
Occlusion culling algorithm based on recursive descend (#13104)
Co-authored-by: DS <vorunbekannt75@web.de>
2023-01-06 22:31:06 +01:00
x2048
3e7ee499d6 Always add increment when getting node interior light 2022-10-30 16:53:45 +01:00
Jude Melton-Houghton
9676364c1f
Optimize lighting calculation (#12797) 2022-10-09 10:50:26 -04:00
Wuzzy
3f801bc096
Fix liquid drawtype faces sometimes not rendering (#12807)
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-09-26 19:27:47 -04:00