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154 commits

Author SHA1 Message Date
sfan5
a99e985674
Centralize arbitrary area volume limit and raise it (#15696) 2025-01-23 12:18:20 +01:00
cx384
c7fe2ee5c9
Add core.spawn_tree_on_vmanip (#15415)
This function works like `core.spawn_tree`, but spawns an L-system tree onto a VoxelManip object instead on the map.
2024-12-08 20:27:22 +01:00
sfence
d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
sfan5
37095f3e49 Change the preprocessor macro that differs server/client builds 2024-10-16 19:39:59 +02:00
sfan5
0220d0d492 Encapsulate envlock 2024-09-26 17:31:49 +02:00
Elias Åström
f65fe80e81
Add minetest.bulk_swap_node (#15043)
Co-authored-by: sfan5 <sfan5@live.de>
2024-09-24 22:25:34 +02:00
Erich Schubert
4ac86db8e3
Simplify getGameTime function usage (#15187) 2024-09-20 15:05:51 +02:00
sfan5
7ae51382c8 Refactor ABM/LBM related code 2024-09-20 15:05:26 +02:00
SmallJoker
e236ad8348
Lua API: fix OOB array access in find_nodes_near (#14948) 2024-08-11 20:21:12 +02:00
Lars Müller
8ed55b3aff
Help modders deal with object invalidation (#14769)
* Skip invalid objects in raycasts
* Add `ObjectRef:is_valid` method
* Add object inside radius / area iterators which skip invalid objects
* Update docs to clarify object invalidation and how to deal with it

---------

Co-authored-by: sfan5 <sfan5@live.de>
2024-07-01 20:50:38 +02:00
1F616EMO~nya
2d8e4df7bc
Allow optional actor ObjectRef value in node interaction calls (#14505) 2024-04-05 13:00:50 +02:00
sfan5
bc4ab8b99e General code refactoring/improvements in server, treegen and connection 2024-03-20 16:37:32 +01:00
cx384
60810c2d37
Add L-system trees as decorations (#14355) 2024-03-12 20:10:28 +01:00
SmallJoker
32f68f35cf
Avoid packets getting sent to disconnected players (#14444)
Many functions expect RemotePlayer to have a valid peer ID,
this however is not the case immediately after disconnecting
where the object is still alive and pending for removal.

ServerEnvironment::getPlayer(const char *, bool) now only
returns players that are connected unless forced to.
2024-03-10 13:24:35 +01:00
sfan5
e734b3f0d8 Fix core.get_node_or_nil in emerge env
"ignore" does not mean unloaded, we have to properly check it.
2024-03-03 20:16:32 +01:00
DS
d4d4712361
Implement get_node with a get_node_raw (#14384)
Add /bench_bulk_get_node
Considerably improves the execution speed of core.get_node
2024-03-03 15:53:23 +01:00
grorp
e40417f687
Allow giving "pointabilities" to Lua raycasts (#14390) 2024-03-01 17:12:13 +01:00
sfan5
3cac17d23e
Lua on each mapgen thread (#13092) 2024-02-13 22:47:30 +01:00
grorp
f2b99332d9
Add Lua API function to resolve node/collision/selection boxes (#13964) 2024-02-06 20:45:16 +01:00
cx384
5958714309
Tool specific pointing and blocking pointable type (#13992) 2024-01-22 18:27:08 +01:00
DS
11ec75c2ad
ActiveObjectMgr fixes (#13560) 2023-10-09 17:13:04 +02:00
sfan5
659828b142 Rename ModApiEnvMod and ModApiItemMod
The 'mod' could have meant module in the past but no other classes do this.
2023-06-23 09:05:26 +02:00
sfan5
610578e3e2 Use swapNode for set_node_level and add_node_level
While this is a behaviour change I don't think the old one made any sense.
It's possible that someone hit this before and wrote a workaround for it,
they won't be affected by this change.
It only makes things work that didn't before.
2023-06-23 09:05:26 +02:00
sfan5
62629939ff Genericize find_node_near and find_node_in implementations in C++ 2023-06-23 09:05:26 +02:00
sfan5
524d446757 Minor script api fixes/cleanups 2023-06-23 09:05:26 +02:00
Desour
e700182f44 Replace Optional with std::optional 2023-06-15 10:38:44 +02:00
Jude Melton-Houghton
d13b12b791
Store MapEditEvent blocks in a vector (#13071) 2022-12-24 12:21:59 -05:00
sfan5
37386b9c3c
Expose dtime_s to LBM handler 2022-12-04 12:35:14 +01:00
Jude Melton-Houghton
b38ffdec27
Implement vector and node conversion in Lua (#12609)
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-18 18:01:44 -04:00
Jude Melton-Houghton
cb725a4555 Speed up find_nodes_in_area (#12845) 2022-10-13 09:35:19 -04:00
Jude Melton-Houghton
9676364c1f
Optimize lighting calculation (#12797) 2022-10-09 10:50:26 -04:00
Jude Melton-Houghton
7632af3c73
Consolidate API object code (#12728)
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-04 08:31:36 -04:00
JosiahWI
4163c872af
Fix two memleak reports from Coverity (#12466) 2022-06-26 14:37:50 +01:00
sfan5
e9e721b937 Fix entity related bugs
* Make minetest.add_entity() binary-safe
* Fix on_death pushing dummy ObjectRef instead of nil
2022-06-15 17:20:07 +02:00
ShadowNinja
7993909fab Spacing fixes 2022-04-08 14:55:21 +01:00
Jude Melton-Houghton
0b5b2b2633
Disentangle map implementations (#12148)
Fixes violation of Liskov substitution principle
Fixes #12144
2022-04-07 21:58:04 +02:00
sfan5
87ab97da2a
Fix find_nodes_in_area misbehaving with out-of-map coordinates (#11770)
This ensures that no overflows (side-effects) happen within the find_nodes_in_area function by limiting coordinates like done in the map generation code.
2021-11-26 19:32:41 +01:00
sfan5
660e63dbae
Fix item duplication if player dies during interact callback (alternative) (#11662) 2021-10-25 20:30:27 +02:00
SmallJoker
c9144ae5e2
Add core.compare_block_status function (#11247)
Makes it possible to check the status of the mapblock in a future-extensible way.
2021-05-30 20:24:12 +02:00
sfan5
a0047d6edc script: Replace calls to depreated luaL_openlib 2021-05-30 11:40:14 +02:00
Elias Fleckenstein
9250b5205a
Add minetest.get_objects_in_area (#10668) 2020-12-29 16:50:09 +01:00
Zughy
7499ebe46a
Fix float argument check in minetest.set_timeofday() (#10483)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-13 20:28:53 +01:00
HybridDog
2f4037752b
Add minetest.get_artificial_light and minetest.get_natural_light (#5680)
Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday).

Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-10-06 20:49:46 +02:00
rubenwardy
9ec75d7765
Clean up server-side translations, remove global variable (#10075) 2020-09-16 14:51:11 +01:00
sfan5
4b4513a67d
Implement grouped mode for find_nodes_in_area (#9888)
plus general improvements to find_node_* functions
2020-07-14 22:36:53 +02:00
Wuzzy
c94d37827d
Rework functionality of leveled nodes (#9852)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-05-19 21:08:37 +02:00
sfan5
36d35f2fe3
CSM: Bugfixes to camera:get_pos() and camera:get_fov()
closes #9857
2020-05-14 21:16:45 +02:00
sfan5
f6f6dd140f script: Fix add_entity returning unusable ref if object deleted in on_activate 2020-04-27 06:58:34 +02:00
EvidenceB Kidscode
cee3c5e73d
Add server side translations capability (#9733)
* Add server side translations capability
2020-04-25 07:20:00 +02:00
Loïc Blot
e8ac5a31cf
Optimize get_objects_inside_radius calls (#9671)
* Optimize getObjectsInsideRadius calls

our previous implementation calls the ActiveObjectMgr to return ids and then lookup those ids in the same map and test each object
Instead now we call the global map to return the pointers directly and we ask filtering when building the list using lamba.

This drop double looping over ranges of active objects (and then filtered one) and drop x lookups on the map regarding the first call results
2020-04-16 08:25:48 +02:00