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8 commits

Author SHA1 Message Date
grorp
70e169f165
Drop fixed pipeline lighting stuff (#15165) 2024-09-18 12:18:28 +02:00
SmallJoker
0c4f03d9a5
Reduce include count in headers 2024-09-02 16:09:32 +02:00
sfan5
bb7f57b095 VBO-related optimizations and improvements (#14395) 2024-02-29 17:20:57 +01:00
Gregor Parzefall
307e380f30 Refactor the way you set material properties
Instead of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer.
2023-07-20 22:15:47 +02:00
Liso
c47313db65
Shadow mapping render pass (#11244)
Co-authored-by: x2048 <codeforsmile@gmail.com>
2021-06-06 18:51:21 +02:00
Danila Shutov
cdbe3c5e57
Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537) 2020-04-19 18:47:13 +02:00
Alex
a833bee9ed Add object visual type 'item' (#7870) 2018-12-11 02:57:04 +00:00
Quentin Bazin
5f1cd555cd Move client-specific files to 'src/client' (#7902)
Update Android.mk
Remove 'src/client' from include_directories
2018-11-28 20:01:49 +01:00
Renamed from src/wieldmesh.h (Browse further)