cx384
adaa4cc2f3
Move hard coded minimap to builtin ( #14071 )
2024-02-07 20:13:23 +01:00
Thresher
180ec92ef9
Remove trailing whitespace ( #13505 )
2023-05-18 20:34:18 +02:00
x2048
6fe9bc8ae1
Remove obsolete rendering core init code ( #13341 )
...
Also removes duplicate call to shadow render step
2023-03-19 20:22:45 +01:00
x2048
ff6dcfea82
Implement rendering pipeline and post-processing ( #12465 )
...
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: lhofhansl <lhofhansl@yahoo.com>
2022-09-06 08:25:18 +02:00
ROllerozxa
eb49b6d85c
Disable dynamic shadow dropdown on OGLES2 ( #12637 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-04 20:42:43 +02:00
x2048
a5d29fa1d4
Implement shadow offsets for the new SM distortion function ( #12191 )
...
* Move shadow position calculation to vertex shaders
* Animate entire scene before rendering shadows to prevent lagging of shadows
* Remove unnecessary use of PolygonOffsetFactor
* Apply normal offset to both nodes and objects
* Rename getPerspectiveFactor -> applyPerspectiveDistortion
* Remove perspective distortion from fragment shaders
2022-04-14 22:49:30 +02:00
ShadowNinja
7993909fab
Spacing fixes
2022-04-08 14:55:21 +01:00
rubenwardy
c61998bd20
Revert "Disable dynamic shadows for the 5.5.0 release" ( #12032 )
2022-01-31 21:48:14 +00:00
SmallJoker
a27362de6a
Disable dynamic shadows for the 5.5.0 release
...
The dynamic shadows are yet not in the desired state to justify the
inclusion into version 5.5.0. A stable release is long overdue, hence
this allows fixes to continue in 5.6.0-dev to finally release an
acceptable version of the dynamic shadows feature.
Reverting this commit is highly recommended to proceed in development.
2022-01-29 18:42:55 -05:00
x2048
442e48b84f
Move updating shadows outside of RenderingCore::drawAll. ( #11491 )
...
Fixes indirect rendering modes such as some 3D modes mentioned in #11437 and undersampled rendering.
Does not fully fix anaglyph 3d mode.
2021-08-12 20:07:09 +02:00
Liso
c47313db65
Shadow mapping render pass ( #11244 )
...
Co-authored-by: x2048 <codeforsmile@gmail.com>
2021-06-06 18:51:21 +02:00
Seth Traverse
16e5b39e1d
Add a key to toggle map block bounds ( #11172 )
...
It's often useful to know where the map block boundaries are for doing server admin work and the like.
Adds three modes: single mapblock, range of 5, and disabled.
2021-04-20 19:23:31 +02:00
LoneWolfHT
88ffd64124
Add object crosshair, disable entity selectionboxes by default ( #9523 )
...
Adds new object crosshair base pack texture
2020-07-14 19:13:04 +02:00
SmallJoker
e462a9a5ef
Unify wield item handling ( #8677 )
...
This moves the wield item functions to Player and the tool utils for range calculation
Also 'local_inventory' was removed due to redundancy in Client
2019-08-07 19:16:31 +02:00
Quentin Bazin
5f1cd555cd
Move client-specific files to 'src/client' ( #7902 )
...
Update Android.mk
Remove 'src/client' from include_directories
2018-11-28 20:01:49 +01:00
Vitaliy
11928b7af1
Render copyright notice: Fix name spelling ( #7042 )
2018-02-15 21:19:34 +01:00
paramat
179476d833
LINT: Add files to whitelist, fix detected indent errors
2017-11-06 12:54:08 +00:00
Vitaliy
28841961ba
Rewrite rendering engine ( #6253 )
...
* Clean draw_*() arguments
* Split rendering core
* Add anaglyph 3D
* Interlaced 3D
* Drop obsolete methods
2017-10-31 19:27:10 +01:00