sfan5
7892541383
Various random code cleanups
2025-03-04 19:53:01 +01:00
sfence
d849d51c2d
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
SmallJoker
efd7792add
Debloat IVideoDriver and IrrlichtDevice includes ( #15080 )
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As the project grows, compile time will not go down unless the header mess
is cleaned up one by one to only include exactly what's needed.
2024-08-31 11:44:30 +02:00
Desour
751ede516b
ProfilerGraph: Increase buffer size for min/max formatting
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Fixes values being cut off, e.g. "1.0000e+06" to "1.0000e+0".
2024-03-20 15:28:37 +01:00
sfan5
058846d687
Rework drawtime and related timekeeping code to use microseconds
2022-01-27 22:30:02 +01:00
nOOb3167
9537cfd3f8
Add a MSVC / Windows compatible snprintf function ( #7353 )
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Use sizeof where applicable for mt_snprintf
2018-07-22 21:56:06 +02:00
Loic Blot
99c9e7a986
Game refactor [4/X]: keycache is now owned by InputHandler
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* Make InputHandler own the key cache
* Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp
* Move RandomInputHandler::step definition into cpp file
2018-01-20 16:38:38 +01:00
Loic Blot
64fe79b53b
Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, create_formspec_menu)
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* Move profilergraph to dedicated files
* Move nodePlacementPrediction to Game class
* Rename create_formspec_menu to GUIFormSpecMenu::create
2018-01-20 16:38:38 +01:00