Gefüllte Taubenbrust
78de371f2d
Merge remote-tracking branch 'upstream/master' into Visuals-Vol-2
2025-01-04 11:19:11 +01:00
wozrer
a1b8d20f18
Rename getMapSettingNoiseParams to getNoiseParams
2025-01-02 14:59:19 +01:00
sfan5
0a67e6180d
Disable failing unit test for the time being
...
see #15598
2025-01-02 12:42:19 +01:00
grorp
f54d209bc8
Remove normal map leftovers ( #15609 )
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leftovers from #10487 / ed22260822
2024-12-31 19:28:57 +01:00
sfan5
a4d2633ac6
Minor improvements in ImageSource code
2024-12-31 14:47:46 +01:00
sfan5
f37f9a6f0b
Optimize getImageAverageColor
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also fixes a bug with non-square handling
before:
getImageAverageColor [us] _____________________ 804x 11.253
after:
imageAverageColorInline [us] __________________ 804x 0.557
2024-12-31 14:47:46 +01:00
sfan5
ded8c25e34
Change default post_processing_texture_bits to 10
...
Since the legacy GL driver is no longer the default,
we don't run into a situation where an unintended fallback to 8-bit happens.
2024-12-31 14:47:46 +01:00
sfan5
1ea8763259
Clean up Irrlicht shader API
2024-12-31 14:47:46 +01:00
sfan5
a2058f7f3a
Avoid some inefficiencies when handling ItemStack(Metadata)
2024-12-31 14:47:46 +01:00
sfan5
d884a1624f
Show active HW buffers in profiler
2024-12-31 14:47:46 +01:00
grorp
b50b619be7
Add explanation to touchscreen item tooltip code ( #15607 )
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this explains some cryptic inventory code I wrote in #14029 / 771da80bbb
2024-12-31 14:11:17 +01:00
grorp
27c3aade5d
TouchControls: More methods instead of static functions ( #15602 )
2024-12-30 19:03:32 +01:00
Gefüllte Taubenbrust
0dab606f2a
Update server.cpp
2024-12-29 18:09:39 +01:00
Gefüllte Taubenbrust
33b68a4d05
Update server.cpp
2024-12-29 18:08:03 +01:00
sfan5
f2b1cc3e61
Fix situation around aabbox3d default constructor ( #15586 )
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Co-authored-by: JosiahWI <41302989+JosiahWI@users.noreply.github.com>
2024-12-29 14:36:30 +01:00
Gefüllte Taubenbrust
15e6f0a2e2
Undo more non-changes
2024-12-28 23:41:07 +01:00
wrrrzr
cca65fde08
Controls: extract init_joysticks ( #15597 )
2024-12-28 22:05:01 +01:00
Gefüllte Taubenbrust
83aeec4935
Undo silly Visual Studio autocorrect stuff
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My rage is untethered and knows no bounds
2024-12-28 21:45:51 +01:00
Gefüllte Taubenbrust
6b6baf3fd7
Undo changes to the clouds
2024-12-28 21:41:33 +01:00
Gefüllte Taubenbrust
ba31db3eef
Update l_object.cpp
2024-12-28 16:06:34 +01:00
Gefüllte Taubenbrust
03fd933c48
Update log.h
2024-12-28 10:49:16 +01:00
Gefüllte Taubenbrust
cb5d97e751
Apply suggestions
2024-12-28 10:47:57 +01:00
Lars Müller
412cc96bc9
Fix some compiler warnings ( #15596 )
2024-12-26 11:29:00 +01:00
sfan5
d2a7875b5b
Group sparse mesh buffers over entire scene for rendering
2024-12-24 15:27:08 +01:00
sfan5
612d4f9656
Improve quicktune feature a bit
2024-12-24 15:27:08 +01:00
SmallJoker
d1dd044455
Reorder client initialization ( #15554 )
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Previously, ServerEnv created a player instance before they're fully initialized.
This commit moves all initialization steps and callbacks into TOSERVER_CLIENT_READY
^ which includes StageTwoClientInit for player loading or creation
2024-12-24 15:24:56 +01:00
sfan5
c49ff76955
IGUIFont / CGUITTFont code cleanups ( #15581 )
2024-12-23 12:49:47 +01:00
sfan5
9f52f84f2b
Prefer GL3 driver over legacy GL driver
2024-12-23 12:49:31 +01:00
Gefüllte Taubenbrust
442245599b
Fix tinted sunlight
2024-12-22 22:19:43 +01:00
Gefüllte Taubenbrust
91f614cbee
Various fixes
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Fix binormal and tangent
Fix inconsistent sunrise/sunset timings and bright foliage at night
2024-12-22 20:26:41 +01:00
Gefüllte Taubenbrust
e7c7441429
Merge remote-tracking branch 'upstream/master' into Visuals-Vol-2
2024-12-22 19:08:52 +01:00
cx384
83bc27d99d
Move formspec code from game.cpp to separate file
2024-12-21 18:43:05 +01:00
sfan5
d4ccc8de79
Fix incorrect handling of skinned meshes as mesh nodes
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fixes #15576
2024-12-20 19:04:56 +01:00
sfan5
a6293b9861
Initial refactoring on shader usage and generation
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`IShaderSource` was designed with the idea that if you want a shader,
you must want it for a node. So it depends heavily on being given a tile
material and the node drawtype. But this doesn't make sense neither in theory
nor in practice.
This commit takes a small step towards removing the incorrect abstraction.
2024-12-20 15:04:08 +01:00
sfan5
eb8beb335e
Fix bloom with post_processing_texture_bits < 16
2024-12-20 15:04:08 +01:00
cx384
b172e67295
Remove game_ui from Client class
2024-12-20 15:03:45 +01:00
sfan5
10f1e142f6
Fix threshold value for imageCleanTransparent
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fixes #15401
2024-12-20 15:03:30 +01:00
Gefüllte Taubenbrust
b3710a982e
Fixes and Lua control
2024-12-20 15:00:01 +01:00
Lars Müller
f99a1a7c7c
Revert "Optimize raycast performance ( #15233 )"
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This reverts commit f7a695c212
.
2024-12-14 19:29:00 +01:00
Lars Müller
52a6673dab
Get rid of obsolete workaround for collision detection bugs ( #15540 )
2024-12-14 17:04:12 +01:00
Lars Müller
fef28aced9
Irrlicht: Get rid of obsolete setDebugName
( #15541 )
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Co-authored-by: sfan5 <sfan5@live.de>
2024-12-14 17:03:08 +01:00
Lars Müller
23e502fa0e
Test & document conventions used by matrix4::setRotation*
( #15542 )
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Also includes a minor `matrix4::transformVect` refactor to make testing easier.
2024-12-14 17:02:16 +01:00
sfence
f7a695c212
Optimize raycast performance ( #15233 )
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by skipping nodes not on the ray with selection boxes smaller than 1x1x1 early on
2024-12-14 17:01:06 +01:00
y5nw
ac7406c8a1
Fixup parsing for Plural-Forms
( #15519 )
2024-12-12 15:33:34 +01:00
Timur1324
9f71e74158
Get server list over https ( #15538 )
2024-12-12 15:31:12 +01:00
DS
bcbee873e8
Use openssl's sha1 and sha256, optionally ( #15472 )
2024-12-10 22:00:43 +01:00
sfan5
4f800dd2b4
Change VoxelArea volume to be u32
2024-12-10 22:00:28 +01:00
sfan5
67126cbd1b
Fix meaning of VoxelArea::hasEmptyExtent()
2024-12-10 22:00:28 +01:00
sfan5
8957739cdf
Use appropriate sized type for VoxelArea extent
2024-12-10 22:00:28 +01:00
Lars Mueller
3c5e0d10fc
Rotate meshnode normals correctly instead of recalculating
2024-12-10 22:00:18 +01:00