Lars Mueller
747857bffa
Implement helpful __tostring
for all userdata-based classes
2025-05-04 16:32:17 +02:00
sfence
d849d51c2d
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
grorp
22ef4c8be1
Expose analog joystick input to the Lua API ( #14348 )
2024-10-01 17:21:42 +02:00
Lars Mueller
cc8e7a569e
Switch player names to std::string
2024-08-16 22:13:16 +02:00
grorp
2bdd0a6bdb
Add physics overrides for walk speed and Fast Mode ( #14475 )
...
Co-authored-by: Wuzzy <Wuzzy@disroot.org>
2024-04-30 13:50:01 +02:00
cx384
92c55c27cf
Add function to get all HUD elements ( #14042 )
2024-01-14 17:46:29 +01:00
Wuzzy
8ebaf753d3
New physics overrides ( #11465 )
2023-09-15 20:10:08 +02:00
Jude Melton-Houghton
7632af3c73
Consolidate API object code ( #12728 )
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Co-authored-by: sfan5 <sfan5@live.de>
2022-10-04 08:31:36 -04:00
SmallJoker
c8ee755c05
Physics overrides: Move values to a common struct ( #12591 )
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Co-authored-by: sfan5 <sfan5@live.de>
2022-08-12 10:17:02 +01:00
sfan5
5eb45e1ea0
Restore pass-through of direction keys ( #11924 )
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This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
2022-01-09 18:46:36 +01:00
Wuzzy
21113ad410
Split liquid_viscosity to liquid_viscosity and move_resistance ( #10810 )
2021-10-01 16:21:24 +02:00
NeroBurner
1d69a23ba4
Joystick sensitivity for player movement ( #11262 )
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This commit deprecates the forward, backward, left, and right binary
inputs currently used for player movement in the PlayerControl struct.
In their place, it adds the movement_speed and movement_direction
values, which represents the player movement is a polar coordinate
system.
movement_speed is a scalar from 0.0 to 1.0. movement_direction is
an angle from 0 to +-Pi:
FWD
0
_
LFT / \ RGT
-Pi/2 | | +Pi/2
\_/
+-Pi
BCK
Boolean movement bits will still be set for server telegrams and
Lua script invocations to provide full backward compatibility.
When generating these values from an analog input, a direction is
considered active when it is 22.5 degrees away from either
orthogonal axis.
Co-authored-by: Markus Koch <markus@notsyncing.net>
Co-authored-by: sfan5 <sfan5@live.de>
2021-08-27 20:24:24 +02:00
SmallJoker
0c1e9603db
HUD: Reject and warn on invalid stat types ( #11548 )
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This comes into play on older servers which do not know the "stat" type.
Warnings are only logged once to avoid spam within globalstep callbacks
2021-08-21 20:04:04 +02:00
sfan5
a0047d6edc
script: Replace calls to depreated luaL_openlib
2021-05-30 11:40:14 +02:00
ANAND
291a6b70d6
Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
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Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
2020-08-15 12:19:20 +03:00
sfan5
1292bdbbce
Various features and fixes
2020-04-11 13:12:51 +02:00
SmallJoker
aa8df112ff
Attachments: Fix interpolation from (0,0,0) after detach
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GenericCAO::getPosition() did not take the camera offset into account
LocalPlayer attachment cleanup: Use sane getParent() function
Make that getPosition() (GenericCAO and LocalPlayer) always return the absolute position
2019-12-07 15:12:26 +01:00
SmallJoker
23677be951
Load CSM environment after the restrictions are known
...
Safety-guards for CSM callbacks to abort on a bad implementation
Only run callbacks when the mods are loaded (and with it: builtin)
Duplication checks inside constructors
2019-09-14 19:42:25 +02:00
Quentin Bazin
5f1cd555cd
Move client-specific files to 'src/client' ( #7902 )
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Update Android.mk
Remove 'src/client' from include_directories
2018-11-28 20:01:49 +01:00
red-001
9649e47214
[CSM] Add basic HUD manipulation. ( #6067 )
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* [CSM] Add basic HUD manipulation.
Workaround for on_connect not working right now.
2018-01-20 14:09:58 +01:00
Loïc Blot
85511a642f
Cleanup various headers to reduce compilation times ( #6255 )
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* Cleanup various headers to reduce compilation times
2017-08-16 22:11:45 +02:00
Vincent Glize
4a5e8ad343
C++11 cleanup on constructors ( #6000 )
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* C++11 cleanup on constructors dir script
2017-06-19 23:54:58 +02:00
bigfoot547
de028fc056
[CSM] Add camera API ( #5609 )
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* [CSM] Add camera API
roper rebase & squash
* Address nerzhul's review
2017-05-05 22:07:36 +02:00
SmallJoker
f9fdb48dc8
Sneak: Improve and fix various things
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Remove useless `got_teleported`.
Fix jitter when walking against the sneak limits.
Fix damage evading on sneak ladders.
2017-05-03 03:16:20 +01:00
t0ny2
a3e7372686
Replace occurrence of luaL_reg in l_localplayer ( #5566 )
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Related to commit 41c5483
. Replace a final occurrence of luaL_reg in
src/script/lua_api/l_localplayer.cpp
2017-04-11 19:29:24 +02:00
Loïc Blot
b4106ca58f
Clang-format styles fixes since previous commit
2017-04-10 09:17:53 +02:00
Loic Blot
0419552c92
Clang format: fix LINT on old PR which doesn't have LINT enabled
2017-04-10 08:05:03 +02:00
Vincent Glize
8ad3dad137
LocalPlayer api lua
2017-04-08 22:04:30 -07:00