Gefüllte Taubenbrust
71e648a776
Merge remote-tracking branch 'upstream/master' into Visuals-Vol-2
2024-09-25 20:53:09 +02:00
GefullteTaubenbrust2
d8f1daac25
Visual Effects Vol. 1 ( #14610 )
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This PR adds a variety of effects to enhance the visual experience.
"soft" clouds look
Tinted shadows
Crude water reflections (sky and sun) and waves
Translucent foliage
Node specular highlights
Adjusted fog color (more saturated where the fog is lighter)
Minor changes to volumetric lighting (crudely simulates the effect of depth)
Co-authored-by: sfan5 <sfan5@live.de>
2024-09-24 11:14:27 -07:00
grorp
70e169f165
Drop fixed pipeline lighting stuff ( #15165 )
2024-09-18 12:18:28 +02:00
grorp
47f199e6cb
Avoid cloud jump when switching between mainmenu and loading screen ( #15163 )
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... by using the same Clouds object for both.
The mainmenu clouds already used shaders before. I had to choose between
both or neither, so now both the mainmenu clouds and the loading screen
clouds use shaders if available.
2024-09-16 10:16:27 +02:00
sfan5
47e4c33a50
Split CIndexBuffer from CMeshBuffer
2024-09-02 21:50:13 +02:00
sfan5
5d6e15bc49
Split CVertexBuffer from CMeshBuffer
2024-09-02 21:50:13 +02:00
Gefüllte Taubenbrust
e6752008e0
Update volumetrics
2024-08-18 15:13:26 +02:00
sfan5
5d226268df
Irrlicht cleanups (mostly getting rid of core::array
)
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Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
2024-08-17 19:49:11 +02:00
sfan5
39c2af9710
Render clouds as flat when thickness is zero ( #14897 )
2024-08-12 15:35:00 +02:00
Gefüllte Taubenbrust
22ba7449f2
Volumetric effects
2024-07-05 12:15:22 +02:00
Gefüllte Taubenbrust
a1b4e66c4c
Stuff for volumetric clouds
2024-06-11 12:50:12 +02:00
sfan5
bb7f57b095
VBO-related optimizations and improvements ( #14395 )
2024-02-29 17:20:57 +01:00
sfan5
9e3a11534f
Allow fog color to be overriden properly ( #14296 )
2024-01-23 22:33:33 +01:00
Gregor Parzefall
6f0d36c41a
Fixes and improvements
2023-07-20 22:15:47 +02:00
Gregor Parzefall
7473e4cafd
Expose all OpenGL filtering modes, use OpenGL names for them
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Because of a review comment on the Irrlicht PR by numberZero.
2023-07-20 22:15:47 +02:00
Gregor Parzefall
9bef3c136a
Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter
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You can now set the filter used when scaling textures down and the filter used when scaling textures up separately.
2023-07-20 22:15:47 +02:00
Gregor Parzefall
307e380f30
Refactor the way you set material properties
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Instead of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer.
2023-07-20 22:15:47 +02:00
SmallJoker
051181fa6e
Enforce limits of settings that could cause buggy behaviour ( #12450 )
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Enforces the setting value bounds that are currently only limited by the GUI (settingtypes.txt).
2022-07-09 22:32:08 +02:00
Wuzzy
ff48619a85
Fix cloud fog being broken for high clouds
2021-05-29 11:44:31 +02:00
Loic Blot
de85bc9227
fix: some code tidy about includes & irr namespaces
2021-05-03 19:49:19 +02:00
sfan5
f0bad0e2ba
Reserve vectors before pushing and other code quality changes ( #11161 )
2021-04-05 13:38:31 +02:00
numzero
89cc5bf537
Don't evaluate things many times
2020-11-26 12:49:10 -08:00
numzero
095f82692d
Batch cloud drawing
2020-11-26 12:49:10 -08:00
SmallJoker
539f016c1b
Better F6 profiler ( #8750 )
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Update the profiler names to make more sense of what they actually represent
Move the profiler code from header to its source file
Use monospace font to align lines
Format the statistics line to align better with surrounding values
Refresh the profiler each 3 seconds (roughly)
2019-08-13 19:56:55 +02:00
Quentin Bazin
5f1cd555cd
Move client-specific files to 'src/client' ( #7902 )
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Update Android.mk
Remove 'src/client' from include_directories
2018-11-28 20:01:49 +01:00