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5 commits

Author SHA1 Message Date
RealBadAngel
6c98fd6658 Unite nodes shaders.
Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader.
2014-06-15 05:40:33 +02:00
RealBadAngel
0dc1aec509 Normal maps generation on the fly.
Parallax mapping with slope information.
Overriding normal maps.
2014-03-21 01:32:00 +01:00
RealBadAngel
dae03382bf Optimize shaders code. Add settings at compile time. 2013-12-09 13:28:50 +01:00
Novatux
206565d965 Fix shaders on some GPUs 2013-12-08 08:01:20 +01:00
RealBadAngel
2330267d22 Shaders rework. 2013-12-03 18:55:25 +01:00