Hanicef
be75e42d77
Improve sleep accuracy on FPS limiter ( #15648 )
2025-01-12 14:49:13 +01:00
sfan5
9f52f84f2b
Prefer GL3 driver over legacy GL driver
2024-12-23 12:49:31 +01:00
grorp
9b6a399011
Implement support for FSAA in combination with post-processing ( #15392 )
...
- Actually it's MSAA I think, or perhaps the terms are equivalent
- I've made it fit into the existing Irrlicht architecture, but that has resulted in code duplication compared to my original "hacky" approach
- OpenGL 3.2+ and OpenGL ES 3.1+ are supported
- EDT_OPENGL3 is not required, EDT_OPENGL works too
- Helpful tutorial: https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing , section "Off-screen MSAA"
- This may be rough around the edges, but in general it works
2024-11-18 14:06:48 +01:00
sfence
d849d51c2d
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
DS
e5d321d286
Cleanup headers in irr/include/ ( #15181 )
2024-10-18 10:58:32 +02:00
SmallJoker
e3813cf027
Settings: semi-automatic callback cleanup
2024-10-17 19:38:49 +02:00
sfan5
4e9aa7dc77
Make itemdef.h safe to include anywhere
2024-10-16 19:39:59 +02:00
grorp
4952f17df4
Auto-toggle TouchControls in-game when receiving touch/mouse input
2024-10-09 18:26:19 +02:00
grorp
6ac4447134
Make bloom parameters server-controlled ( #15231 )
2024-10-09 15:08:03 +02:00
Gregor Parzefall
2208fc0632
Move Minetest GUISkin -> Irrlicht CGUISkin
2024-09-08 13:53:33 +02:00
sfan5
bf4d31227b
Delete OpenGL ES 1.0 driver ( #15067 )
2024-08-28 20:44:42 +02:00
grorp
a9cca5e76c
SDL2: Support highdpi ( #14703 )
...
and handle DPI changes at runtime
2024-06-16 17:49:42 +02:00
grorp
bc23a610d3
Fix two problems with toggling fullscreen at runtime ( #14750 )
2024-06-14 16:50:41 +02:00
grorp
833bb542fc
Allow toggling fullscreen without restart and add keybind ( #14714 )
2024-06-02 21:05:16 +02:00
chmodsayshello
ab783b9bb2
Display background & moving progress bar on shutdown screen ( #14597 )
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Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2024-05-21 15:37:35 +02:00
sfan5
d8190e1c5f
Some globals (un-)init fixes
2024-04-20 13:03:42 +02:00
sfan5
7a6ca85081
Expose OpenGL debugging as a normal setting
2024-04-15 17:48:33 +02:00
Gregor Parzefall
07fdf7158d
Migrate the Android port to SDL2
2024-04-08 20:15:37 +02:00
sfan5
57a737c417
Improve logging of driver probing
2024-04-03 13:56:27 +02:00
sfan5
bb7f57b095
VBO-related optimizations and improvements ( #14395 )
2024-02-29 17:20:57 +01:00
sfan5
d85c842ce9
Refactor fog shader to reuse Irrlicht values
2024-02-29 17:20:50 +01:00
sfan5
13a0e5fb4a
Share FpsControl code between game and menu
2024-02-29 17:20:50 +01:00
paradust7
e2ccd14c05
Allow using VBOs for meshes all the way down to 4 vertices ( #14366 )
...
This may improve performance substantially if there are many meshes with "few" vertices that would otherwise be retransmitted to the GPU every frame. In testing, this does not seem to decrease performance, even if as few as 4 vertices are used (e.g. particles).
2024-02-12 23:20:48 +01:00
cx384
adaa4cc2f3
Move hard coded minimap to builtin ( #14071 )
2024-02-07 20:13:23 +01:00
Vitaliy
8093044f07
Support OpenGL 3 ( #13321 )
2024-01-16 21:09:18 +01:00
sfan5
1ba26d67bd
Remove excessive includes from porting.h
2024-01-14 13:17:53 +01:00
Gregor Parzefall
335af393f0
Make the loading screen progress bar respect "gui_scaling"
2023-12-26 20:21:15 +01:00
sfan5
c3114132d3
Improve readability and infos in verbose log ( #13828 )
2023-09-22 18:41:10 +02:00
sfan5
f080aa29b5
Remove usage of obsolete HighPrecisionFPU field
2023-09-01 12:46:36 +02:00
Gregor Parzefall
7b56daa236
Small setting-related fixes ( #13755 )
2023-08-27 20:18:41 +02:00
Desour
7e4dccb3b5
Revert "Get rid of global guienv variable"
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This reverts commit 16da954bd7
.
2023-08-24 22:14:44 +02:00
Desour
16da954bd7
Get rid of global guienv variable
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(It can already be accessed via the renderingengine.)
2023-08-14 18:13:47 +02:00
Desour
7e7aceb8c1
Replace all actual uses of irrlicht CGUIStaticText with our StaticText
2023-08-14 18:13:47 +02:00
ROllerozxa
d71872af23
Fix texture paths for system-installed builds
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* window icon
* custom touchscreen checkbox sprites
2023-07-03 20:31:03 +02:00
x2048
c09a3a52ac
Add antialiasing filters (FXAA, SSAA) ( #13253 )
2023-06-28 05:30:08 +02:00
Vitaliy
aada2403c9
Try all known video drivers if the requested one fails to initialize
2023-06-25 11:13:23 +02:00
DS
c91182e1b3
Move the platform-dependent stuff in renderingengine.cpp to irrlicht ( #13348 )
2023-06-11 14:17:39 +02:00
DS
d49d80a4a0
Store whether window is maximized ( #12861 )
2023-04-14 21:04:03 +02:00
Gregor Parzefall
2a1bc82887
Fix black loading screen background if menu_clouds = false
( #13322 )
2023-04-13 18:12:48 +01:00
sfan5
9d736e8b8b
Drop ENABLE_GLES option
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ENABLE_GLES predates forking Irrlicht. Its primary use was to distinguish Irrlicht-ogles from upstream version as Minetest could be compiled with either.
That's not necessary anymore and gets in the way sometimes.
2023-04-08 20:19:35 +02:00
sfan5
c26e122485
Move video_driver default selection to runtime
2023-04-08 20:19:35 +02:00
x2048
6fe9bc8ae1
Remove obsolete rendering core init code ( #13341 )
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Also removes duplicate call to shadow render step
2023-03-19 20:22:45 +01:00
x2048
6d45c243f8
Add dynamic exposure correction ( #12959 )
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* Add uniform for frame delta time
* Adjust exposure in logarithmic (EV) space
* Add network support and LUA API
* Add testing mod
2023-01-06 22:33:25 +01:00
ROllerozxa
afd5caa26a
Fully remove pageflip 3D mode ( #13074 )
2022-12-25 10:57:39 -05:00
Jean-Patrick Guerrero
33363c2a7e
Fix progress bar look on HiDPI displays ( #13055 )
2022-12-24 12:26:56 -05:00
x2048
9b24041394
Improve bloom effect ( #12916 )
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* Remove the built-in exposure factor of 2.5
* Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom )
* Add luminance scaling for bloom layer to simulate HDR
* Add setting to control bloom strength
2022-11-02 09:09:48 +01:00
ROllerozxa
de509d05e6
Fix Android blank screen ( #12604 )
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Hardcode the variables to 0 on Android
2022-07-31 15:18:04 +02:00
SmallJoker
051181fa6e
Enforce limits of settings that could cause buggy behaviour ( #12450 )
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Enforces the setting value bounds that are currently only limited by the GUI (settingtypes.txt).
2022-07-09 22:32:08 +02:00
sfan5
5cd7b0c6e4
Remove remains of video mode querying
2022-05-29 14:00:19 +02:00
paradust7
0704ca0550
Make logging cost free when there is no output target ( #12247 )
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The logging streams now do almost no work when there is no output target for them.
For example, if LL_VERBOSE has no output targets, then `verbosestream << x` will return a StreamProxy with a null target. Any further `<<` operations applied to it will do nothing.
2022-05-04 20:55:01 +02:00