1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00
Commit graph

271 commits

Author SHA1 Message Date
sfan5
a4d2633ac6 Minor improvements in ImageSource code 2024-12-31 14:47:46 +01:00
sfan5
f2b1cc3e61
Fix situation around aabbox3d default constructor (#15586)
Co-authored-by: JosiahWI <41302989+JosiahWI@users.noreply.github.com>
2024-12-29 14:36:30 +01:00
sfan5
d4ccc8de79 Fix incorrect handling of skinned meshes as mesh nodes
fixes #15576
2024-12-20 19:04:56 +01:00
Lars Müller
f99a1a7c7c Revert "Optimize raycast performance (#15233)"
This reverts commit f7a695c212.
2024-12-14 19:29:00 +01:00
sfence
f7a695c212
Optimize raycast performance (#15233)
by skipping nodes not on the ray with selection boxes smaller than 1x1x1 early on
2024-12-14 17:01:06 +01:00
sfan5
21437090b8 Don't recalculate meshnode normals unnecessarily 2024-12-10 22:00:18 +01:00
sfan5
794aea8e92
Drop fixed pipeline support code (#15421)
OpenGL 2.0 is now mandatory.
2024-11-13 14:24:01 +01:00
sfence
d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
sfan5
4e9aa7dc77 Make itemdef.h safe to include anywhere 2024-10-16 19:39:59 +02:00
sfan5
37095f3e49 Change the preprocessor macro that differs server/client builds 2024-10-16 19:39:59 +02:00
sfan5
275bef0633 Remove unused leftovers from normal mapping 2024-09-07 14:23:37 +02:00
Xeno333
a078cfee3e
Rename "opaque_water" setting to "translucent_liquids" with inverted meaning (#14660)
The old setting will be migrated properly.

---------

Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-05-22 16:46:05 +02:00
cx384
aaf77025b6 Split up tile.cpp/h 2024-03-03 15:52:05 +01:00
sfan5
6ca214fefc
Introduce std::string_view into wider use (#14368) 2024-02-17 15:35:33 +01:00
fuzun
6cbb9193ea
Fix undefined behaviors (#14365)
* Initialize member `floats` in ContentFeatures

* Do not assign big double to u32

* Do not assign negative floating point number to unsigned integer
2024-02-15 11:05:42 +01:00
David Heidelberg
eb52a149a0
Enable IPO/LTO by default except for debug builds (#14198)
Test case:

```
$ cmake . -DRUN_IN_PLACE=TRUE -DCMAKE_BUILD_TYPE=Release -DBUILD_SERVER=TRUE -DENABLE_TOUCH=FALSE

         minetest minetestserver
W/o LTO:      13M           7.3M
W/  LTO:      11M           5.9M
difference:   15%            19%
```

Also fixes various compiler warnings resulting from compilation using LTO.

---------

Signed-off-by: David Heidelberg <david@ixit.cz>
2024-02-09 00:01:12 +01:00
cx384
5958714309
Tool specific pointing and blocking pointable type (#13992) 2024-01-22 18:27:08 +01:00
cx384
2ea8d9ca11
Fix out of range enum casts in deSerialize functions (#14090) 2024-01-17 20:05:46 +01:00
sfan5
d1a55e9ca4
Remove use_texture_alpha compatibility code for nodeboxes & meshes (#13929) 2023-12-13 13:15:59 +01:00
Desour
ec7a1f02e7 Fix out-of-bounds access in NodeDefManager::nodeboxConnects 2023-10-30 21:23:47 +01:00
Desour
1d31533601 Reformat rot array in NodeDefManager::nodeboxConnects, to make it less magic 2023-10-30 21:23:47 +01:00
Gregor Parzefall
aea9242a96
Allow nodes to have their post_effect_color affected by lighting (#13637)
Co-authored-by: DS <ds.desour@proton.me>
2023-08-24 20:16:36 +02:00
DS
edcbfa31c9
Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
Abdou-31
d1b80b462e
Fix typos and en_US/en_GB inconsistency in various files (#12902) 2022-11-09 11:57:19 -05:00
Jude Melton-Houghton
dafdb3edb4
Check for falling float nodes in liquid transform (#12862) 2022-10-18 18:03:05 -04:00
Jude Melton-Houghton
9676364c1f
Optimize lighting calculation (#12797) 2022-10-09 10:50:26 -04:00
Wuzzy
3f801bc096
Fix liquid drawtype faces sometimes not rendering (#12807)
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-09-26 19:27:47 -04:00
Wuzzy
1d04903c19
Add paramtype2s for 4 horizontal rotations and 64 colors (#11431)
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits.
It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir).

color4dir is like colorfacedir, but you get 64 colors instead of only 8.
2022-09-16 13:18:55 +02:00
Herman Semenov
038da00e79
Code optimizations / refactor (#12704)
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-06 11:21:09 +01:00
fluxionary
0ab9bf926d
Fix texture_min_size 2022-08-24 22:38:14 +02:00
SmallJoker
023a1c2427
Textures: introduce world-align overrides (#12540)
Many games do not care about world align textures, however texture packs should have the capabilities to change that if they have suitable textures. This commmit now introduces a node property override for world-align in particular to force a certain scale on the selected override tiles.
2022-08-13 08:52:16 +02:00
SmallJoker
051181fa6e
Enforce limits of settings that could cause buggy behaviour (#12450)
Enforces the setting value bounds that are currently only limited by the GUI (settingtypes.txt).
2022-07-09 22:32:08 +02:00
SmallJoker
a463620edb
Re-order sound-related code (#12382)
Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated
'fade' and 'pitch' values on server-side where only one was used anyway.
SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included.

Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the
future. Per-type version numbers are kept for now as a safety rope in a special case.
2022-06-20 21:56:12 +02:00
sfan5
bccaf5fc2d Map opaque waving leaves to allfaces drawtype
fixes #9842
2022-05-29 14:00:19 +02:00
sfan5
8b74257bf3 Reduce size of ContentFeatures structure
On my system this is a reduction from 4664 to 3704 bytes.
This is not for the sake of saving RAM but ensuring
commonly used structures fit into caches better.
2022-05-26 15:49:12 +02:00
Giuseppe Bilotta
23f981c458 Fix some textures not being sent correctly to older clients
Since b2eb44afc5, a texture defined as
`[combine:16x512:0,0=some_file.png;etc`
will not be sent correctly from a 5.5 server to a 5.4 client due to the
overeager detection of unsupported base modifier `[` introducing a
spurious `blank.png^` before the modifier.

Fix this by whitelisting which base modifiers can be passed through
unchanged to the client, and prefix `blank.png` for the others
(which at the moment is just [png:, but the list may grow larger
as new base modifiers are added.)
2022-04-24 21:10:23 +02:00
sfan5
f2d1295fe6 Fix segfault with autoscale_mode (again)
closes #12100
This time add some asserts so there is no misunderstanding about the NULL-ness of layer->texture.
2022-03-02 17:49:45 +01:00
pecksin
5d0b18a0d0
Use absolute value for bouncy in collision (#11969)
* use abs(bouncy) in collision
* test case for negative bouncy
* send abs(bouncy) to old clients
2022-02-16 17:06:00 -05:00
SmallJoker
b2eb44afc5
Fix NodeDef backwards compatibility to 5.3.0 (#11942)
1. Fixes crashes on older clients when [png is used as base image
2. Fixes liquid type assertion fails on debug builds
2022-01-12 18:49:14 +01:00
Wuzzy
d4b89eb106 Fix no_texture.png activation w/ simple leaves 2021-10-22 11:01:42 +02:00
Wuzzy
86b44ecd82
Add no_texture.png as fallback for unspecified textures 2021-10-20 21:50:16 +02:00
Wuzzy
21113ad410
Split liquid_viscosity to liquid_viscosity and move_resistance (#10810) 2021-10-01 16:21:24 +02:00
Loic Blot
48d5abd5be refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton 2021-05-03 19:49:19 +02:00
Loic Blot
5a02c376ea refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects

Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean)
2021-05-03 19:49:19 +02:00
sfan5
f0bad0e2ba
Reserve vectors before pushing and other code quality changes (#11161) 2021-04-05 13:38:31 +02:00
Vitaliy
3b78a22371
Degrotate support for mesh nodes (#7840) 2021-03-30 00:25:11 +02:00
SmallJoker
05719913ac
Schematic: Properly deal with before/after node resolving and document (#11011)
This fixes an out-of-bounds index access when the node resolver was already applied to the schematic (i.e. biome decoration).
Also improves the handling of the two cases: prior node resolving (m_nodenames), and after node resolving (manual lookup)
2021-03-20 13:02:15 +01:00
sfan5
83229921e5 Rework use_texture_alpha to provide three opaque/clip/blend modes
The change that turns nodeboxes and meshes opaque when possible is kept,
as is the compatibility code that warns modders to adjust their nodedefs.
2021-01-29 17:34:41 +01:00
sfan5
edd8c3c664 Drop never documented 'alpha' property from nodedef
Includes minimal support code for practical reasons.
We'll need it for a slightly different purpose next commit.
2021-01-29 17:34:41 +01:00
Wuzzy
7f25823bd4
Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737) 2021-01-21 00:51:24 +01:00