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8066 commits

Author SHA1 Message Date
sfan5
d12ce68e64 Show unknown object visuals using unknown_object.png sprite 2025-02-22 16:19:04 +01:00
sfan5
83fd837d75 Clean up TileLayer::applyMaterialOptions 2025-02-22 16:19:04 +01:00
sfan5
27bbe3a873 CAO 'node' visual (#15683) 2025-02-22 16:19:04 +01:00
sfan5
5a8720a484 Change material sharing for CMeshSceneNode 2025-02-22 16:19:04 +01:00
Andrii Nemchenko
e51221d247
Implement metadata-aware version of InvRef:remove_item() (#15771) 2025-02-22 16:18:48 +01:00
sfan5
ba62808fe8
Basic camera control API (#15796) 2025-02-19 18:45:45 +01:00
sfan5
f4bdf72aa4 Simplify SQLite3 schema types
see: <https://www.sqlite.org/datatype3.html>
2025-02-18 19:29:06 +01:00
sfan5
cc352f3b66 Add unit tests for MapDatabase implementations 2025-02-18 19:29:06 +01:00
sfan5
215b000793 Split blockpos into three columns in sqlite3 map database 2025-02-18 19:29:06 +01:00
sfan5
e8728acc5c Some cleanups in Database_SQLite3 2025-02-18 19:29:06 +01:00
Desour
166e02955e Decrease fps_max_unfocused from 20 to 10
This used to be the default for android.
There's not much issues now with using a lower value, so a lower default on all platforms
is reasonable.
The only downside I know of is that if you re-focus the window, it can up till the
next client step until it goes back to normal fps, but 10 Hz feels fast enough.
2025-02-15 18:21:01 +01:00
Desour
138111a542 Don't use fps_max_unfocused for server step time on non-singleplayer main-menu-hosted servers
It's unreasonable to change server step time when the hosting user unfocuses their window.
(m_is_paused is already not set if it's not singleplayer.)
2025-02-15 18:21:01 +01:00
Desour
191cb117f9 Don't use fps_max_unfocused for the pause menu
Nowadays, we have things like buttons that change appearance on hover, or scoll bars
in the pause menu. These do not work fine with low fps.
2025-02-15 18:21:01 +01:00
sfan5
75dcd94b90
Optimize add_area_node_boxes in collision code (#15719) 2025-02-15 12:19:17 +01:00
sfan5
d027fc9a88 Enable ipv6_server by default 2025-02-15 12:18:07 +01:00
sfan5
a11d526110 Rework socket IPV6_V6ONLY handling 2025-02-15 12:18:07 +01:00
Erich Schubert
567b9a997a
Collision: more accurate computation with acceleration and long dtime (#15408)
Co-authored-by: SmallJoker <mk939@ymail.com>
2025-02-15 12:17:44 +01:00
Lars Müller
319e270664
Clean up Irrlicht matrices a bit more (#15733) 2025-02-15 12:17:30 +01:00
Lars Müller
b7f01b0cc7
Don't save load_mod_* = false lines in world.mt (#15758) 2025-02-14 22:25:39 +01:00
Desour
2c50066c16 Keep the game paused in pause menu settings
The button_exit[]s were replaced by regular button[]s, to avoid a very short unpause when you
click the btn_settings (probably because it uses ClientEvent stuff).
2025-02-14 16:31:57 +01:00
ROllerozxa
dd0070a6b8
Expose client version information in non-debug builds (#15708)
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
2025-02-09 18:09:07 +01:00
updatepo.sh
0549b6ed0d Update minetest.conf.example and settings_translation_file.cpp 2025-02-09 13:23:22 +01:00
wrrrzr
045951b23c
Const correct Thread class (#15741) 2025-02-09 12:20:47 +01:00
Lars Müller
fd8d04ff76
GUI inventory list: Do not render clipped slots (#15764) 2025-02-09 12:19:25 +01:00
Montandalar
ec83312540
Change main website domain to www.luanti.org (#15748)
Renames all remaining occurences of minetest.net except for the "MS Windows icon resource" file
2025-02-06 19:16:24 +01:00
sfan5
0fa56a9f7c Revert "Prefer GL3 driver over legacy GL driver"
This reverts commit 9f52f84f2b
and ded8c25e34.
2025-02-04 12:19:18 +01:00
sfan5
88b007907a
Enable relative mouse mode on Android (#15750)
fixes #15727
2025-02-04 12:19:09 +01:00
Lars Müller
a73e71510a
Clamp client-sent movement speed control (#15721)
Results in the `movement_x` and `movement_y` fields of `player:get_player_control()` being safe to use
(otherwise users would need to compute the length as `(x^2 + y^2)^0.5` and clamp that to 1 themselves).
2025-02-04 12:19:00 +01:00
SmallJoker
b2a6c3ba23 Server: undo inventory client prediction
The affected player inventory list is now marked as modified.
This way, it will also be re-sent if the server denies the action.
2025-02-02 19:05:09 +01:00
SmallJoker
8caf922df6 InvRef: deduplicate code 2025-02-02 19:05:09 +01:00
SmallJoker
5419345dff
PauseMenuScripting: resolve absolute 'builtin' path before substring check (#15720)
In 99% of the cases, this behaviour is identical to before.
With this commit, it is again possible to have 'builtin' a symlink that e.g.
points to the engine source directory, which is helpful for development purposes.
2025-02-02 19:04:50 +01:00
cx384
a8c4c55d58
Document that object properties colors field is unused (#15685) 2025-02-02 19:04:18 +01:00
wrrrzr
f17498b049
Delete irrlichttypes_extrabloated.h (#15723)
Co-authored-by: cx384 <cx384@proton.me>
2025-02-01 13:41:51 +01:00
sfan5
c0422b18e7
Propagate peer ID change to outgoing reliables (#15680)
Otherwise a desync could ocurr since the server does strict checking.
fixes #15627
2025-02-01 13:23:00 +01:00
cx384
e9826f7819
Move EnumString to separate file and add enum_to_string (#15714) 2025-01-26 19:17:14 +01:00
Erich Schubert
bee541f378
Lua get_biome_data: calc heat and humidity only once (#15715) 2025-01-26 19:17:02 +01:00
sfan5
45c5ef8798
Restrict relative mouse mode to Wayland users (#15697) 2025-01-26 19:16:46 +01:00
Stefan Beller
282c81fe3a
filesys: replace goto by #else to avoid compiler warning 2025-01-25 10:48:15 +01:00
sfan5
b861f0c5c5
Fix shadow flicker on camera offset update (#15709) 2025-01-25 10:47:52 +01:00
Lars Müller
7c6ade0fc5
Restore proper rollback database indexing (#15707) 2025-01-24 16:50:59 +01:00
grorp
41dfac96c1
Add setting callbacks for Camera and TouchControls (#15700) 2025-01-24 16:50:51 +01:00
sfan5
b5e084c9a5
Update github URL references (#15705) 2025-01-24 16:50:39 +01:00
sfan5
a99e985674
Centralize arbitrary area volume limit and raise it (#15696) 2025-01-23 12:18:20 +01:00
SFENCE
af3f696423 Code style fixes. 2025-01-21 16:29:12 +01:00
Lars Müller
547e1476bb
Allow overriding fonts via media files (#15606)
Co-authored-by: sfan5 <sfan5@live.de>
2025-01-19 20:42:40 +01:00
grorp
eeb6cab4c4
In-game settings menu using separate Lua environment (#15614) 2025-01-19 13:07:04 -05:00
sfan5
3cb07d5fb6 Add limited game auto-selection to dedicated server 2025-01-19 18:39:32 +01:00
sfan5
a262be6a47 Move camera offset to consistent point in game loop
fixes #10027
2025-01-19 18:39:32 +01:00
sfan5
e5f276ecee Apply some minor code cleanups 2025-01-19 18:39:32 +01:00
sfan5
94239153b5 Fix map rendering glitches on camera offset update
(regression)
2025-01-19 18:39:32 +01:00