cx384
|
a6d4cd7c15
|
Draw node animation for items (#15930)
|
2025-04-04 18:47:11 +02:00 |
|
sfan5
|
636a734d78
|
Resolve some quirks with (wield) item meshes for nodes (#15654)
|
2025-01-13 09:39:06 +01:00 |
|
sfan5
|
5b14c03301
|
Use polygon offset to fix z-fighting for overlay tiles
|
2025-01-05 16:30:53 +01:00 |
|
sfan5
|
f2b1cc3e61
|
Fix situation around aabbox3d default constructor (#15586)
Co-authored-by: JosiahWI <41302989+JosiahWI@users.noreply.github.com>
|
2024-12-29 14:36:30 +01:00 |
|
sfan5
|
794aea8e92
|
Drop fixed pipeline support code (#15421)
OpenGL 2.0 is now mandatory.
|
2024-11-13 14:24:01 +01:00 |
|
sfence
|
d849d51c2d
|
Replace licensing text in headers (LGPLv2.1) (#15321)
|
2024-10-28 15:57:39 +01:00 |
|
grorp
|
70e169f165
|
Drop fixed pipeline lighting stuff (#15165)
|
2024-09-18 12:18:28 +02:00 |
|
SmallJoker
|
0c4f03d9a5
|
Reduce include count in headers
|
2024-09-02 16:09:32 +02:00 |
|
sfan5
|
bb7f57b095
|
VBO-related optimizations and improvements (#14395)
|
2024-02-29 17:20:57 +01:00 |
|
Gregor Parzefall
|
307e380f30
|
Refactor the way you set material properties
Instead of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer.
|
2023-07-20 22:15:47 +02:00 |
|
Liso
|
c47313db65
|
Shadow mapping render pass (#11244)
Co-authored-by: x2048 <codeforsmile@gmail.com>
|
2021-06-06 18:51:21 +02:00 |
|
Danila Shutov
|
cdbe3c5e57
|
Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)
|
2020-04-19 18:47:13 +02:00 |
|
Alex
|
a833bee9ed
|
Add object visual type 'item' (#7870)
|
2018-12-11 02:57:04 +00:00 |
|
Quentin Bazin
|
5f1cd555cd
|
Move client-specific files to 'src/client' (#7902)
Update Android.mk
Remove 'src/client' from include_directories
|
2018-11-28 20:01:49 +01:00 |
|