sfan5
96fbc52071
Improve some protocol code log messages
...
also get rid of the very noisy socket debug message that are
useless in a world where Wireshark exists.
2024-09-13 18:54:13 +02:00
sfan5
7556bf43a6
Fix RTT set before value is available
2024-09-13 18:52:07 +02:00
sfan5
722c0044b1
Nerf protocol window sizes
2024-09-13 18:51:09 +02:00
sfan5
b93cce11d8
Count duplicate packets as congestion indicator
2024-09-13 18:48:33 +02:00
grorp
6bdd5c6773
Only apply "touch_punch_gesture" when wielded item has no on_use callback ( #15098 )
2024-09-13 18:45:26 +02:00
1F616EMO~nya
38b4505ad7
Allow requesting reconnect when mods kick player ( #14971 )
2024-09-12 23:42:46 +02:00
nauta-turbidus
b12e67699a
Document negative saturation ( #15062 )
2024-09-12 23:42:33 +02:00
sfan5
72c306d920
Improve some protocol code log messages
...
also get rid of the very noisy socket debug message that are
useless in a world where Wireshark exists.
2024-09-12 23:41:56 +02:00
sfan5
f54f2c1601
Fix RTT set before value is available
2024-09-12 23:41:56 +02:00
sfan5
42af7cc1c5
Nerf protocol window sizes
...
Probably due to a unit misunderstanding a long time ago the window sizes
were quite insane (especially the default).
In practice this was sometimes hidden by other bugs, games trying their
best to be lightweight or didn't matter on high-quality internet connections.
2024-09-12 23:41:56 +02:00
sfan5
9c2b2c002c
Count duplicate packets as congestion indicator
2024-09-12 23:41:56 +02:00
grorp
af67353f7a
Only apply "touch_punch_gesture" when wielded item has no on_use callback ( #15098 )
2024-09-12 23:41:47 +02:00
sfence
8617993386
Add SDL2 options to compiling README ( #15136 )
2024-09-12 23:40:03 +02:00
Gregor Parzefall
a8e7e261b9
Revert "Set VBO hints in more places"
2024-09-12 19:28:37 +02:00
sfence
73c29e7763
macOS: make mute sound actually work ( #15128 )
2024-09-08 20:31:35 +02:00
sfan5
e27757fa3a
Fix texture matrix handling in our shaders
2024-09-08 20:31:35 +02:00
Lars Müller
4e3b8db2b9
Fix upright sprite entities not animating
2024-09-08 20:31:35 +02:00
sfence
336f8d4dc7
Generate Minetest.app on macOS 12, so at least macOS 12 will be supported
2024-09-08 20:31:35 +02:00
Lars Müller
7737906d2e
Remove no* prefixes from settingtypes possible flags ( #15111 )
2024-09-08 20:31:35 +02:00
Desour
a6f1242a11
Fix CMeshBuffer::append reallocating too eagerly ( #14969 )
2024-09-08 20:31:35 +02:00
red-001
53c2fbb4c4
Don't attempt to process packets when there are none
...
Under certain unlikely circumstances the main server loop could attempt to process packets even when the connection didn't return one. This would result in the default empty packet being processed resulting in spurious warnings about a missing client.
2024-09-08 20:31:35 +02:00
sfan5
1d042a977d
Avoid unsafety with stack-allocated mesh buffer
2024-09-08 20:29:58 +02:00
grorp
166782040e
Fix uninitialized SkyboxParams::fog_color
2024-09-08 20:19:31 +02:00
grorp
9e198fc22c
TouchControls: Fix outdated player controls in TOSERVER_INTERACT
2024-09-08 20:19:31 +02:00
grorp
ecf535ee83
Restore proportional minimap scaling ( #15022 )
2024-09-08 20:19:31 +02:00
cx384
f79a51c265
Main menu: formspec escape world name ( #15064 )
2024-09-08 20:19:31 +02:00
sfan5
bd25a06f44
Fix VBO hint for transparent block parts
2024-09-08 20:17:43 +02:00
SmallJoker
1caf26f18b
LocalPlayer: Restore 2u height sneak jump ( #15015 )
...
Fix 1: Do not consider LocalPlayer's CAO in the collision data.
Fix 2: work around the "aabbox3d::intersectsWithBox" edge-case.
2024-09-08 20:17:32 +02:00
SmallJoker
5861192752
zstd: Fix minetest.decompress lockup when data ends too early
2024-09-08 20:16:52 +02:00
Lars Müller
02db521c80
Make getting bone overrides return the "same" euler angles ( #15007 )
2024-09-08 20:14:39 +02:00
sfan5
ba65eb953c
Fix bounding box of clouds
...
fixes #15031
2024-09-08 20:14:39 +02:00
Zemtzov7
dbf2d26a85
Fix CSM help form using "/" instead of "." ( #15034 )
...
when copying commands to chat
2024-09-08 20:14:39 +02:00
rubenwardy
60694cbd30
Generate Android versionCode from Major.Minor.Patch ( #14963 )
2024-09-08 20:14:39 +02:00
Lars Müller
baafec9e9f
Fix animations not being restartable ( #15016 )
2024-09-08 20:14:39 +02:00
rubenwardy
65d4335922
Fix Windows enabling touch controls due to existence of touchscreen ( #15003 )
...
We want to check for the form factor instead.
2024-09-08 20:14:39 +02:00
Lars Müller
5094838837
Revert empty form name deprecation warnings
2024-09-08 20:14:39 +02:00
sfan5
93ac2ed894
[no sq] Move shaders & remove dead Irrlicht tests ( #15006 )
...
* Move irrlicht shaders to correct place
* Remove unused Irrlicht tests
2024-09-08 20:14:39 +02:00
Dmitry Marakasov
c011fa0188
Include unistd.h for getpid() when _IRR_COMPILE_WITH_X11_
2024-09-08 20:13:24 +02:00
sfence
733a019bf5
macOS: make mute sound actually work ( #15128 )
2024-09-08 13:53:43 +02:00
Gregor Parzefall
2208fc0632
Move Minetest GUISkin -> Irrlicht CGUISkin
2024-09-08 13:53:33 +02:00
Gregor Parzefall
c8ebc2e5d0
Delete Irrlicht CGUISkin
2024-09-08 13:53:33 +02:00
sfan5
3feec87d52
Count global number of drawcalls too
2024-09-08 13:53:23 +02:00
sfan5
275bef0633
Remove unused leftovers from normal mapping
2024-09-07 14:23:37 +02:00
sfan5
e90ef85e7d
Fix texture matrix handling in our shaders
2024-09-07 14:23:37 +02:00
Lars Müller
9e5d6bc162
Fix upright sprite entities not animating
2024-09-06 12:11:16 +02:00
grorp
041d67ceca
Improve formspec scaling ( #14840 )
2024-09-06 12:11:03 +02:00
red-001
1527cdf6a4
SRP remove custom memory allocator
2024-09-06 11:30:35 +02:00
red-001
197d09cc53
SRP switch to porting randomness source
2024-09-06 11:30:35 +02:00
sfence
4fd744cdf6
Generate Minetest.app on macOS 12, so at least macOS 12 will be supported
2024-09-06 11:30:27 +02:00
sfan5
3af226cb06
Refactor "Cavegen y biome check"
2024-09-06 11:30:10 +02:00