ZenonSeth
3bc998587e
Merge 7425126f6b
into 499f2284bd
2025-09-30 11:38:31 -07:00
sfan5
3cb8ce69d2
Minor cleanups and logging changes
2025-07-16 11:42:54 +02:00
sfan5
79e0d834fd
Rework user limit and checks around join process
2025-05-30 13:02:24 +02:00
sfan5
9ce9d7f433
Extend check for lingering clinets
2025-05-30 13:02:24 +02:00
Zenon Seth
7425126f6b
Add new hotbar_slot_selected lua callback
2025-05-13 14:31:45 +01:00
Ricardo Costa
251bf0ec31
Fix possible nullptr dereference in serverpackethandler.cpp
2025-03-26 18:31:27 +01:00
cx384
e0378737b7
Fix overrideable hand ToolCapabilities and range ( #15743 )
2025-03-16 20:03:31 +01:00
sfan5
ee9258cefd
Clean up some packet-related code
2025-02-26 12:21:57 +01:00
Lars Müller
a73e71510a
Clamp client-sent movement speed control ( #15721 )
...
Results in the `movement_x` and `movement_y` fields of `player:get_player_control()` being safe to use
(otherwise users would need to compute the length as `(x^2 + y^2)^0.5` and clamp that to 1 themselves).
2025-02-04 12:19:00 +01:00
SmallJoker
b2a6c3ba23
Server: undo inventory client prediction
...
The affected player inventory list is now marked as modified.
This way, it will also be re-sent if the server denies the action.
2025-02-02 19:05:09 +01:00
SmallJoker
e8f6127779
Reduce irrlicht_extrabloated.h includes in header files
2025-01-04 12:39:34 +01:00
SmallJoker
c175046d30
Network: Fix serialization version checks ( #15477 )
...
This fixes some incorrect assumptions that the read and write version ranges are identical - whereas they're in fact not.
2024-11-27 18:39:57 +01:00
sfence
d849d51c2d
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
Zemtzov7
1b2d24791a
Separate anticheat settings ( #15040 )
2024-10-11 12:01:22 +02:00
SmallJoker
3797ca52c4
Network: offload often changed constants to source file ( #15207 )
...
* Network: offload often changed constants to source file
This prevents unnecessary recompiling when using incremental builds.
There is also no need to have separate max proto version variables;
as they're subject to the handshake between client and server. The
code is also expected to support the same version (or higher).
Co-authored-by: sfan5 <sfan5@live.de>
2024-10-02 11:01:30 +02:00
grorp
22ef4c8be1
Expose analog joystick input to the Lua API ( #14348 )
2024-10-01 17:21:42 +02:00
grorp
526a2f7b8c
Dehardcode the death formspec ( #15155 )
...
Co-authored-by: Paul Ouellette <oue.paul18@gmail.com>
2024-09-24 22:37:44 +02:00
red-001
d5d8fb629b
Simplify TOSERVER_INIT
and TOCLIENT_HELLO
...
- Network compression support was never added.
- Client hasn't used the returned playername since at least 0.4-stable.
2024-09-02 21:50:43 +02:00
sfan5
c6ef5ab259
Sanitize formspec fields server-side ( #14878 )
2024-08-21 21:34:46 +02:00
Lars Mueller
cc8e7a569e
Switch player names to std::string
2024-08-16 22:13:16 +02:00
1F616EMO~nya
98e51a0159
Clamp hotbar selection to slots that exist ( #14869 )
2024-08-12 15:35:13 +02:00
src-tinkerer
08284e420d
Disable default password check in single player ( #14493 )
2024-03-27 21:46:41 +00:00
cx384
234b01a8c2
Item meta pointing range ( #14347 )
2024-03-17 15:55:38 +01:00
SmallJoker
32f68f35cf
Avoid packets getting sent to disconnected players ( #14444 )
...
Many functions expect RemotePlayer to have a valid peer ID,
this however is not the case immediately after disconnecting
where the object is still alive and pending for removal.
ServerEnvironment::getPlayer(const char *, bool) now only
returns players that are connected unless forced to.
2024-03-10 13:24:35 +01:00
sfan5
2b97fead9e
Fix some potential iterator invalidation issues
2024-02-16 12:34:40 +01:00
SmallJoker
e7dbd325d2
RemotePlayer: make peer ID always reflect the validity of PlayerSAO ( #14317 )
...
Upon disconnect, RemotePlayer still had a peer ID assigned even though
the PlayerSAO object was maked as gone (for removal). This commit makes
that the following always holds true:
(!sao || sao->isGone()) === (peer_id == PEER_ID_INEXISTENT)
2024-02-02 22:13:24 +01:00
sfan5
89f3502b56
Move Server ban check to different point
2024-01-27 10:33:32 +01:00
sfan5
6df0de565f
Check media requests on the server more carefully
2024-01-23 22:34:36 +01:00
savilli
432988a4ad
Fix multiple password changes in one session
2024-01-19 11:50:55 +01:00
Warr1024
7e143cb33d
Manually configurable minimum protocol version ( #14054 )
...
Partially address #13483 . Server operators can set a minimum
protocol version to match the game requirements (or any other
restriction they may want), and it's applied as an additional
constraint on top of the baseline compatibility range, optional
strict_protocol_version_checking, and any kick-on-join used by
the game/mods.
2023-12-21 18:53:30 +01:00
grorp
91ba02449b
Add touch_controls
boolean to get_player_window_information()
( #14092 )
2023-12-17 20:47:07 +01:00
numzero
3b74cc4a41
Replace PP with direct printing
2023-06-26 22:51:32 +02:00
Desour
e700182f44
Replace Optional with std::optional
2023-06-15 10:38:44 +02:00
lhofhansl
a8ec6092e2
Load blocks and objects behind player when in third-persion front-view ( #13431 )
2023-05-29 10:26:42 -07:00
SmallJoker
d975ebdcb9
Limit formspec fields to 640K ( #13380 )
...
Fixes an issue where long inputs could cause issues when dealing with formspecs.
The expected data is usually below 1 KiB, however that's not a technical limit.
2023-04-07 12:49:23 +02:00
rubenwardy
39f4d26177
Add minetest.get_player_window_information() ( #12367 )
2023-02-27 22:58:41 +00:00
rubenwardy
a871115889
Fix some warnings ( #12615 )
2022-07-30 12:51:23 +01:00
sfan5
a65f6f07f3
Clean up some auth packet handling related code
2022-04-28 20:05:26 +02:00
sfan5
00f71c3b9d
Fix password changing getting stuck if wrong password is entered once
2022-04-28 19:55:36 +02:00
sfan5
3d2bf8fb02
Apply disallow_empty_password to password changes too
2022-04-28 19:55:36 +02:00
sfan5
391eec9ee7
Fix race condition in registration leading to duplicate create_auth calls
2022-04-28 19:55:36 +02:00
sfan5
c31b301722
Clean up ClientReady packet handling
...
fixes #12073
2022-02-17 23:20:33 +01:00
Jude Melton-Houghton
1c73902005
Clean up ClientInterface locking
2022-02-03 11:43:51 +01:00
savilli
72b14bd994
Don't call on_dieplayer callback two times ( #11874 )
2022-01-15 17:44:55 +01:00
sfan5
5eb45e1ea0
Restore pass-through of direction keys ( #11924 )
...
This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
2022-01-09 18:46:36 +01:00
savilli
0fa54531d4
Fix check that denies new clients from a singleplayer session
2021-12-28 14:08:21 +01:00
Wuzzy
6910c8d920
Fix number of tool uses being off by 1..32767 ( #11110 )
2021-10-31 22:33:33 +00:00
sfan5
660e63dbae
Fix item duplication if player dies during interact callback (alternative) ( #11662 )
2021-10-25 20:30:27 +02:00
savilli
6ea558f8ac
Fix player HP desync between client and server
2021-10-12 20:12:49 +02:00
sfan5
bbfae0cc67
Dynamic_Add_Media v2 ( #11550 )
2021-09-09 16:51:35 +02:00