grorp
9b6a399011
Implement support for FSAA in combination with post-processing ( #15392 )
...
- Actually it's MSAA I think, or perhaps the terms are equivalent
- I've made it fit into the existing Irrlicht architecture, but that has resulted in code duplication compared to my original "hacky" approach
- OpenGL 3.2+ and OpenGL ES 3.1+ are supported
- EDT_OPENGL3 is not required, EDT_OPENGL works too
- Helpful tutorial: https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing , section "Off-screen MSAA"
- This may be rough around the edges, but in general it works
2024-11-18 14:06:48 +01:00
sfan5
8d2e770361
Minor corrections in gl3/gles2 drivers
2024-11-16 16:54:22 +01:00
SmallJoker
4838eb2f7d
Non-SDL: Add opengl3 support
2024-11-15 12:18:48 +01:00
grorp
70e169f165
Drop fixed pipeline lighting stuff ( #15165 )
2024-09-18 12:18:28 +02:00
sfan5
e90ef85e7d
Fix texture matrix handling in our shaders
2024-09-07 14:23:37 +02:00
sfan5
6b7fc1e9fe
Handle vertex & index VBOs separately in GL drivers
2024-09-02 21:50:13 +02:00
sfan5
fa4529b4f1
Keep stats on hw buffer uploads
2024-08-28 15:38:02 +02:00
sfan5
5d226268df
Irrlicht cleanups (mostly getting rid of core::array
)
...
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
2024-08-17 19:49:11 +02:00
1F616EMO~nya
53a50e0b0d
Fix warning about getVertexTypeDescription reaching its end ( #14806 )
2024-08-12 15:34:25 +02:00
Lars Müller
5c187363b2
Fix some clang compiler warnings ( #14654 )
...
* Fix some clang compiler warnings
* Get rid of sdl_supports_primary_selection
* Fix draw2DImage hiding overloaded virtual function
2024-05-15 19:56:25 +02:00
sfan5
13e271c6cb
Improve error checks in COpenGL3DriverBase
2024-04-15 17:48:33 +02:00
sfan5
7a6ca85081
Expose OpenGL debugging as a normal setting
2024-04-15 17:48:33 +02:00
Gregor Parzefall
07fdf7158d
Migrate the Android port to SDL2
2024-04-08 20:15:37 +02:00
import
f638482fba
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00