ROllerozxa
dd0070a6b8
Expose client version information in non-debug builds ( #15708 )
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Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
2025-02-09 18:09:07 +01:00
Lars Müller
a73e71510a
Clamp client-sent movement speed control ( #15721 )
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Results in the `movement_x` and `movement_y` fields of `player:get_player_control()` being safe to use
(otherwise users would need to compute the length as `(x^2 + y^2)^0.5` and clamp that to 1 themselves).
2025-02-04 12:19:00 +01:00
SmallJoker
b2a6c3ba23
Server: undo inventory client prediction
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The affected player inventory list is now marked as modified.
This way, it will also be re-sent if the server denies the action.
2025-02-02 19:05:09 +01:00
sfan5
c0422b18e7
Propagate peer ID change to outgoing reliables ( #15680 )
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Otherwise a desync could ocurr since the server does strict checking.
fixes #15627
2025-02-01 13:23:00 +01:00
SmallJoker
e8f6127779
Reduce irrlicht_extrabloated.h includes in header files
2025-01-04 12:39:34 +01:00
DS
bcbee873e8
Use openssl's sha1 and sha256, optionally ( #15472 )
2024-12-10 22:00:43 +01:00
SmallJoker
c175046d30
Network: Fix serialization version checks ( #15477 )
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This fixes some incorrect assumptions that the read and write version ranges are identical - whereas they're in fact not.
2024-11-27 18:39:57 +01:00
Lars Müller
b77ad82fb9
Sanitize invalid particle spawner time ( #15465 )
2024-11-24 19:23:53 +01:00
Lars Müller
138052adfc
Add particle blend mode "clip" ( #15444 )
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This lets modders avoid alpha blending rendering bugs as well as potential (future) performance issues.
The appropriate blend modes are also used for node dig particles.
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Co-authored-by: sfan5 <sfan5@live.de>
2024-11-19 13:30:17 +01:00
sfence
03cf7a8e05
Make Luanti buildable for macOS 10.15 also. ( #15352 )
2024-10-28 19:40:28 +01:00
sfence
d849d51c2d
Replace licensing text in headers (LGPLv2.1) ( #15321 )
2024-10-28 15:57:39 +01:00
sfan5
b61c83a19d
Move some more sources to shared target
2024-10-16 19:39:59 +02:00
Lars Mueller
067a5b5ac3
Fix local animations not working (was broken in 06907aa
)
2024-10-13 15:48:39 +02:00
Zemtzov7
1b2d24791a
Separate anticheat settings ( #15040 )
2024-10-11 12:01:22 +02:00
Lars Mueller
06907aa99b
Support floating-point animation frame numbers
2024-10-10 21:39:57 +02:00
grorp
6ac4447134
Make bloom parameters server-controlled ( #15231 )
2024-10-09 15:08:03 +02:00
SmallJoker
13f533d490
scrollcontainer: Add automatic scrollbar calculation ( #14623 )
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New parameter 'content padding'. When specified, the scrollbar
max value is calculated automatically. This aims to reduce manual
calculation functions.
2024-10-08 21:45:27 +02:00
SmallJoker
3797ca52c4
Network: offload often changed constants to source file ( #15207 )
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* Network: offload often changed constants to source file
This prevents unnecessary recompiling when using incremental builds.
There is also no need to have separate max proto version variables;
as they're subject to the handshake between client and server. The
code is also expected to support the same version (or higher).
Co-authored-by: sfan5 <sfan5@live.de>
2024-10-02 11:01:30 +02:00
grorp
22ef4c8be1
Expose analog joystick input to the Lua API ( #14348 )
2024-10-01 17:21:42 +02:00
grorp
fbb0e82679
Fix uninitialized shadow tint regression from #14610 ( #15197 )
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* Fix uninitialized shadow tint
This resulted in shadows having a different, random color each time I started a game
* Fix formatting mistakes from the same PR
2024-09-27 11:08:35 +02:00
grorp
526a2f7b8c
Dehardcode the death formspec ( #15155 )
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Co-authored-by: Paul Ouellette <oue.paul18@gmail.com>
2024-09-24 22:37:44 +02:00
GefullteTaubenbrust2
d8f1daac25
Visual Effects Vol. 1 ( #14610 )
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This PR adds a variety of effects to enhance the visual experience.
"soft" clouds look
Tinted shadows
Crude water reflections (sky and sun) and waves
Translucent foliage
Node specular highlights
Adjusted fog color (more saturated where the fog is lighter)
Minor changes to volumetric lighting (crudely simulates the effect of depth)
Co-authored-by: sfan5 <sfan5@live.de>
2024-09-24 11:14:27 -07:00
1F616EMO~nya
38b4505ad7
Allow requesting reconnect when mods kick player ( #14971 )
2024-09-12 23:42:46 +02:00
sfan5
72c306d920
Improve some protocol code log messages
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also get rid of the very noisy socket debug message that are
useless in a world where Wireshark exists.
2024-09-12 23:41:56 +02:00
sfan5
f54f2c1601
Fix RTT set before value is available
2024-09-12 23:41:56 +02:00
sfan5
42af7cc1c5
Nerf protocol window sizes
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Probably due to a unit misunderstanding a long time ago the window sizes
were quite insane (especially the default).
In practice this was sometimes hidden by other bugs, games trying their
best to be lightweight or didn't matter on high-quality internet connections.
2024-09-12 23:41:56 +02:00
sfan5
9c2b2c002c
Count duplicate packets as congestion indicator
2024-09-12 23:41:56 +02:00
red-001
d5d8fb629b
Simplify TOSERVER_INIT
and TOCLIENT_HELLO
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- Network compression support was never added.
- Client hasn't used the returned playername since at least 0.4-stable.
2024-09-02 21:50:43 +02:00
sfan5
e55fb6da71
Mark a bunch of classes as final
2024-09-02 21:50:13 +02:00
SmallJoker
0c4f03d9a5
Reduce include count in headers
2024-09-02 16:09:32 +02:00
sfan5
8972c80d7d
Warn if max_packets_per_iteration reduced
2024-08-31 20:47:38 +02:00
sfan5
1380bf9b88
Fix ordering issue with new server peers
2024-08-31 20:47:38 +02:00
red-001
1b8b84bee8
connection: Remove unused timeout feature
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Was only used for a unit test and incorrectly at that.
2024-08-31 20:46:27 +02:00
grorp
322a9c2f74
Restore proportional minimap scaling ( #15022 )
2024-08-31 18:11:56 +02:00
cx384
52376fd87a
Add hotbar Lua HUD element and replace hardcoded hotbar
2024-08-31 16:04:14 +02:00
sfan5
7968ab6928
Move network protocol implementation behind an interface
2024-08-21 21:40:58 +02:00
sfan5
c6ef5ab259
Sanitize formspec fields server-side ( #14878 )
2024-08-21 21:34:46 +02:00
1F616EMO~nya
5acc2736db
Translate access denied strings ( #14842 )
2024-08-17 19:48:54 +02:00
Lars Mueller
cc8e7a569e
Switch player names to std::string
2024-08-16 22:13:16 +02:00
1F616EMO~nya
98e51a0159
Clamp hotbar selection to slots that exist ( #14869 )
2024-08-12 15:35:13 +02:00
SmallJoker
26deb26f17
Sounds: Partial revert of #14436 and #14341 ( #14889 )
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This reverts functional changes of:
* commit bf52d1e6
(#14436 )
* commit 63a98538
(#14341 )
2024-07-30 21:25:50 +02:00
grorp
3de42f56c5
Fix and improve particle(spawner) documentation ( #14804 )
2024-07-06 18:02:31 +02:00
sfan5
27cb54c1db
Stop misusing volatile keyword
2024-06-10 18:49:43 +02:00
Lars Müller
5c187363b2
Fix some clang compiler warnings ( #14654 )
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* Fix some clang compiler warnings
* Get rid of sdl_supports_primary_selection
* Fix draw2DImage hiding overloaded virtual function
2024-05-15 19:56:25 +02:00
sfan5
d8190e1c5f
Some globals (un-)init fixes
2024-04-20 13:03:42 +02:00
sfan5
97066bf795
Sanity-check reliable packet size at earlier point
2024-03-30 11:07:20 +01:00
src-tinkerer
08284e420d
Disable default password check in single player ( #14493 )
2024-03-27 21:46:41 +00:00
sfan5
bc4ab8b99e
General code refactoring/improvements in server, treegen and connection
2024-03-20 16:37:32 +01:00
sfan5
24f2c38093
Split internal parts from connection.h
2024-03-20 16:37:32 +01:00
sfan5
dfba79f8ff
Split servermap.cpp/h off from map.cpp/h
2024-03-20 16:37:32 +01:00