1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00
Commit graph

138 commits

Author SHA1 Message Date
sfan5
8654e16725 Disable shadow force updates with performance_tradeoffs 2025-02-26 12:22:06 +01:00
sfan5
ee9258cefd Clean up some packet-related code 2025-02-26 12:21:57 +01:00
Lars Müller
547e1476bb
Allow overriding fonts via media files (#15606)
Co-authored-by: sfan5 <sfan5@live.de>
2025-01-19 20:42:40 +01:00
sfan5
e5f276ecee Apply some minor code cleanups 2025-01-19 18:39:32 +01:00
sfan5
cf074dd271
Cache grouped sparse buffers (#15594)
continuation of #15531
2025-01-14 23:40:57 +01:00
SmallJoker
e8f6127779
Reduce irrlicht_extrabloated.h includes in header files 2025-01-04 12:39:34 +01:00
cx384
b172e67295
Remove game_ui from Client class 2024-12-20 15:03:45 +01:00
SmallJoker
c175046d30
Network: Fix serialization version checks (#15477)
This fixes some incorrect assumptions that the read and write version ranges are identical - whereas they're in fact not.
2024-11-27 18:39:57 +01:00
sfan5
11837d4623
Remove BMP image support (#15434)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-11-15 12:21:30 +01:00
sfence
d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
sfan5
4e9aa7dc77 Make itemdef.h safe to include anywhere 2024-10-16 19:39:59 +02:00
y5nw
e3aa79cffb
Gettext and plural support for client-side translations (#14726)
---------

Co-authored-by: Ekdohibs <nathanael.courant@laposte.net>
Co-authored-by: y5nw <y5nw@protonmail.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2024-10-13 11:29:08 +02:00
Lars Mueller
521e678d39 Add binary glTF (.glb) support 2024-10-10 21:02:05 +02:00
SmallJoker
3797ca52c4
Network: offload often changed constants to source file (#15207)
* Network: offload often changed constants to source file

This prevents unnecessary recompiling when using incremental builds.
There is also no need to have separate max proto version variables;
as they're subject to the handshake between client and server. The
code is also expected to support the same version (or higher).

Co-authored-by: sfan5 <sfan5@live.de>
2024-10-02 11:01:30 +02:00
grorp
22ef4c8be1
Expose analog joystick input to the Lua API (#14348) 2024-10-01 17:21:42 +02:00
grorp
526a2f7b8c
Dehardcode the death formspec (#15155)
Co-authored-by: Paul Ouellette <oue.paul18@gmail.com>
2024-09-24 22:37:44 +02:00
Desour
ecf8c7696a Use irr_ptr for ClientEnvironment::m_map 2024-09-18 12:19:40 +02:00
red-001
d5d8fb629b
Simplify TOSERVER_INIT and TOCLIENT_HELLO
- Network compression support was never added.
- Client hasn't used the returned playername since at least 0.4-stable.
2024-09-02 21:50:43 +02:00
SmallJoker
0c4f03d9a5
Reduce include count in headers 2024-09-02 16:09:32 +02:00
JosiahWI
ac11a14509
Add static glTF support (#14557)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2024-09-02 14:50:30 +02:00
sfan5
1380bf9b88 Fix ordering issue with new server peers 2024-08-31 20:47:38 +02:00
sfan5
7afa78ec82 Remove obsolete client connection init workaround
m_connection_reinit_timer has a head-start of 0.1s and this code
only took effect for the very first game session so it was broken
anyway.
2024-08-31 20:47:38 +02:00
red-001
1b8b84bee8 connection: Remove unused timeout feature
Was only used for a unit test and incorrectly at that.
2024-08-31 20:46:27 +02:00
sfan5
7968ab6928 Move network protocol implementation behind an interface 2024-08-21 21:40:58 +02:00
Lars Mueller
cc8e7a569e Switch player names to std::string 2024-08-16 22:13:16 +02:00
sfan5
39fd9b93c3 Introduce proper error handling for file streams 2024-05-14 18:33:08 +02:00
DS
1d673ce075
Print filenames in irrlicht png warnings (#14525)
Makes warnings like this more informative:
`WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile`
2024-04-07 22:06:13 +02:00
Gregor Parzefall
b2982a6f14 Fix all cached media being loaded at once on the main thread 2024-04-05 13:00:21 +02:00
Lars Müller
bf52d1e624
Fix attached sounds stopping if objects are removed serverside (#14436)
Restores backwards compatibility for death sounds or other sounds that are not supposed to be "cut off" abruptly.

---------

Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-03-06 20:36:02 +01:00
cx384
aaf77025b6 Split up tile.cpp/h 2024-03-03 15:52:05 +01:00
sfan5
fbec378869 Fix more type promotion mistakes
Someone of these are probably actual bugs and gcc totally doesn't care to warn about them, wtf?
This issue seems to be new with the IrrlichtMt update.
2024-02-26 22:07:40 +01:00
sfence
63a9853811
Remove attached sounds when the active object is removed (#14341) 2024-02-25 22:10:39 +00:00
cx384
adaa4cc2f3
Move hard coded minimap to builtin (#14071) 2024-02-07 20:13:23 +01:00
sfan5
397682a5b0 Clean up client and server command sending / tables 2024-01-27 10:33:32 +01:00
sfan5
2c390b5473 Rework client connecting and enable fallback address use 2024-01-07 21:49:05 +01:00
grorp
91ba02449b
Add touch_controls boolean to get_player_window_information() (#14092) 2023-12-17 20:47:07 +01:00
lhofhansl
a98200bb4c
Avoid movement jitter (#13093)
This allows the client and server to agree on the position of objects and attached players even when there is lag.
2023-12-10 19:12:37 +01:00
Desour
73e85b2ebb Fix cached wanted_range and camera_fov being written with out-of-range value 2023-11-19 20:45:18 +01:00
sfan5
c3114132d3
Improve readability and infos in verbose log (#13828) 2023-09-22 18:41:10 +02:00
Desour
7e4dccb3b5 Revert "Get rid of global guienv variable"
This reverts commit 16da954bd7.
2023-08-24 22:14:44 +02:00
Desour
16da954bd7 Get rid of global guienv variable
(It can already be accessed via the renderingengine.)
2023-08-14 18:13:47 +02:00
wsor4035
5b6bc8a12b
Remove unsupported media formats from client.cpp 2023-06-22 17:52:48 +02:00
DS
edcbfa31c9
Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
OgelGames
252c79d53a
Inventory mouse shortcut improvements (#13146)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
2023-06-05 12:00:32 +02:00
lhofhansl
a8ec6092e2
Load blocks and objects behind player when in third-persion front-view (#13431) 2023-05-29 10:26:42 -07:00
Desour
7f6b09dce8 Use json forward-declarations 2023-04-27 18:50:33 +02:00
Desour
8b73743baa Reduce number of recursively included headers
This should improve compilation speed.

Things changed:
* Prefer forward-declarations in headers.
* Move header-includes out of headers if possible.
* Move some functions definitions out of headers.
* Put some member variables into unique_ptrs (see Client).
2023-04-27 18:50:33 +02:00
Gregor Parzefall
2a1bc82887
Fix black loading screen background if menu_clouds = false (#13322) 2023-04-13 18:12:48 +01:00
Desour
67068cfaf4 Get rid of wgettext 2023-04-08 20:17:50 +02:00
x2048
705195b43e
Scale culler steps proportionally to the mesh sizes (#13250) 2023-03-11 14:10:26 +01:00