sfan5
0c3a4cc7b9
Improve ergonomics of CachedShaderSetting
2024-02-29 17:20:49 +01:00
sfan5
e9ab5bc223
Factor shadow constants out of MainShaderConstantSetter
2024-02-29 17:20:49 +01:00
x2048
48f7c5603e
Adjust shadowmap distortion to use entire SM texture ( #12166 )
2022-04-07 22:13:50 +02:00
x2048
31578303a4
Tune shadow perspective distortion ( #12146 )
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* Pass perspective distortion parameters as uniforms
* Set all perspective bias parameters via ShadowRenderer
* Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance
2022-03-31 22:40:06 +02:00
x2048
442e48b84f
Move updating shadows outside of RenderingCore::drawAll. ( #11491 )
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Fixes indirect rendering modes such as some 3D modes mentioned in #11437 and undersampled rendering.
Does not fully fix anaglyph 3d mode.
2021-08-12 20:07:09 +02:00
Liso
c47313db65
Shadow mapping render pass ( #11244 )
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Co-authored-by: x2048 <codeforsmile@gmail.com>
2021-06-06 18:51:21 +02:00