sfan5
1ea8763259
Clean up Irrlicht shader API
2024-12-31 14:47:46 +01:00
SmallJoker
35bc217ba8
IrrlichtMt: Move OpenGL 3+ transformation matrix to shaders ( #15591 )
...
This replaces annoying calculations on C++-side and eases the
implementation of 2D geometry batch rendering a lot.
2024-12-28 22:04:05 +01:00
sfan5
bb550158fc
OpenGL: encapsulate VBOs into a class
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internal only for now but this will be handy
2024-12-24 15:27:08 +01:00
sfan5
1fb7202028
GL: fix and clean up some code
2024-12-04 18:20:34 +01:00
grorp
9b6a399011
Implement support for FSAA in combination with post-processing ( #15392 )
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- Actually it's MSAA I think, or perhaps the terms are equivalent
- I've made it fit into the existing Irrlicht architecture, but that has resulted in code duplication compared to my original "hacky" approach
- OpenGL 3.2+ and OpenGL ES 3.1+ are supported
- EDT_OPENGL3 is not required, EDT_OPENGL works too
- Helpful tutorial: https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing , section "Off-screen MSAA"
- This may be rough around the edges, but in general it works
2024-11-18 14:06:48 +01:00
sfan5
6b7fc1e9fe
Handle vertex & index VBOs separately in GL drivers
2024-09-02 21:50:13 +02:00
sfan5
5d226268df
Irrlicht cleanups (mostly getting rid of core::array
)
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Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
2024-08-17 19:49:11 +02:00
Lars Müller
5c187363b2
Fix some clang compiler warnings ( #14654 )
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* Fix some clang compiler warnings
* Get rid of sdl_supports_primary_selection
* Fix draw2DImage hiding overloaded virtual function
2024-05-15 19:56:25 +02:00
sfan5
38cacfa577
Try to fix macro definition order problem with OpenGL code
2024-04-15 19:27:05 +02:00
sfan5
13e271c6cb
Improve error checks in COpenGL3DriverBase
2024-04-15 17:48:33 +02:00
sfan5
7a6ca85081
Expose OpenGL debugging as a normal setting
2024-04-15 17:48:33 +02:00
import
f638482fba
Copy irrlichtmt to <root>/irr/
2024-03-26 21:39:02 +01:00