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12612 commits

Author SHA1 Message Date
sfan5
68602b2eaf Fix shadow flicker on camera offset update (take 2)
The previous fix never did what it was supposed to, so let's do this.
2025-03-04 19:53:01 +01:00
sfan5
e84ac56e35 Don't try to update uninitialized shadow frustum 2025-03-04 19:53:01 +01:00
sfan5
47c000a293 Add unittest that lints builtin JSON files 2025-03-04 19:53:01 +01:00
sfan5
304ce4cd54 Fix syntax error in credits.json
reported at <https://forum.luanti.org/viewtopic.php?p=442729>

As it happens this didn't affect most users as jsoncpp allows trailing commas
by default since 2019.
2025-03-04 19:53:01 +01:00
sfan5
d54646d342 Improve error handling of map database creation 2025-03-04 19:53:01 +01:00
sfan5
7abaa8d4cd Make Irrlicht identity material const 2025-03-04 19:53:01 +01:00
sfan5
2796283550 Remove broken fall bobbing 2025-03-04 19:53:01 +01:00
sfan5
7602308835 Revert "Restrict relative mouse mode to Wayland users (#15697)"
see #15761
SDL is the only device that supports relative mode and
mouse input is actually somewhat broken if it's *not* enabled.

This reverts commit 45c5ef8798
and 88b007907a.
2025-03-04 19:53:01 +01:00
sfan5
bc43019467 Fix TerminalChatConsole crash
this setting was removed in #15633
2025-03-04 19:53:01 +01:00
sfan5
8449f5f6db Make devtest grass use overlay tiles 2025-03-04 19:53:01 +01:00
Medley
0eb047ca33
Disable debug-breaking locale workaround when debugging (#15859) 2025-03-03 20:33:42 +01:00
wrrrzr
98048cb06d
Fix missing includes in skyparams.h 2025-03-03 20:33:19 +01:00
Erich Schubert
6e995972bb check y limits early 2025-03-03 20:33:05 +01:00
Erich Schubert
08fad862aa Code cleanups. Function does not return deco count. 2025-03-03 20:33:05 +01:00
sfan5
c3477a4d08 Adjust Android default view range and mapblock limit 2025-03-01 22:40:10 +01:00
sfan5
062207e696 Enforce minimum client_mapblock_limit depending on view range 2025-03-01 22:40:10 +01:00
SmallJoker
24c1230c7b Client: fix disappearing node inventories on older servers
ee9258ce introduced a logic error, which caused clients to lose
node metadata when they should not and vice-versa.
See also: server.cpp / Server::sendAddNode
2025-03-01 21:05:17 +01:00
sfan5
eb79a76742
Android: update SDL support code (#15853) 2025-03-01 18:27:46 +01:00
millennIumAMbiguity
c0328e5363
Centered title in README.md and added icon 2025-03-01 12:27:43 +01:00
Joshua Gerrish
8d822d8231
Fix compile error with MSVC: string is not a member of std 2025-03-01 12:26:33 +01:00
y5nw
a11b25f3f5 Use fallback font correctly for fonts provided by the server 2025-03-01 12:25:24 +01:00
Lars Mueller
90121dc66f Fix & improve glTF loader matrix decomposition 2025-02-27 12:31:04 +01:00
Lars Mueller
d74af2f1a7 Use matrix4::getRotationRadians 2025-02-27 12:31:04 +01:00
Lars Mueller
b6c71b2379 Improve matrix4::getRotationDegrees a bit, radians 2025-02-27 12:31:04 +01:00
Lars Mueller
c261c26456 Add Irrlicht rotation consistency unit tests 2025-02-27 12:31:04 +01:00
Lars Mueller
5abf220979 Fix random usage in matrix4 tests 2025-02-27 12:31:04 +01:00
Lars Mueller
1ceeea34f4 Extend quaternion tests 2025-02-27 12:31:04 +01:00
Lars Mueller
3ae1fd459a Add quaternion conversion unit tests 2025-02-27 12:31:04 +01:00
Lars Mueller
0e86366324 Add test for matrix4::getRotationDegrees 2025-02-27 12:31:04 +01:00
Erich Schubert
58ad604a4b
Note that core.hash_node_position is not a hash function 2025-02-27 12:30:55 +01:00
guinea7pig
415e96184d
Update copyright date in README 2025-02-26 12:22:19 +01:00
sfan5
8654e16725 Disable shadow force updates with performance_tradeoffs 2025-02-26 12:22:06 +01:00
sfan5
eb8b449817 Fix shadow performance regression due to force update
broken by: b861f0c5c5
2025-02-26 12:22:06 +01:00
sfan5
22c81e5292 Print if sdl2-compat is in use 2025-02-26 12:21:57 +01:00
sfan5
42a35cec83 Allow looking straight up or down 2025-02-26 12:21:57 +01:00
sfan5
fc8c6742c4 Update Wireshark dissector 2025-02-26 12:21:57 +01:00
sfan5
ee9258cefd Clean up some packet-related code 2025-02-26 12:21:57 +01:00
grorp
5e89371ecd
TouchControls: touch_use_crosshair, dig/place simulation refactoring (#15800)
-   get rid of simulated mouse events for digging/placing, use keyboard events
    instead
    -   consistent with other simulated events, less code, no need for a
        pointer position
    -   more correct: touch controls no longer break if you have custom
        dig/place keybindings set
-   move reading of "touch_use_crosshair" setting from Game to TouchControls
2025-02-25 13:19:44 -05:00
Andrii Nemchenko
abcd2e0b81
Re-save active entities more often if they move a certain distance (#15605) 2025-02-22 16:19:19 +01:00
sfan5
d12ce68e64 Show unknown object visuals using unknown_object.png sprite 2025-02-22 16:19:04 +01:00
sfan5
83fd837d75 Clean up TileLayer::applyMaterialOptions 2025-02-22 16:19:04 +01:00
sfan5
7d3f0628c4 Use visual = "node" for builtin falling node entity
This greatly simplifies the code at the expense of some
falling nodes not showing up on older clients.
2025-02-22 16:19:04 +01:00
sfan5
27bbe3a873 CAO 'node' visual (#15683) 2025-02-22 16:19:04 +01:00
sfan5
5a8720a484 Change material sharing for CMeshSceneNode 2025-02-22 16:19:04 +01:00
Andrii Nemchenko
e51221d247
Implement metadata-aware version of InvRef:remove_item() (#15771) 2025-02-22 16:18:48 +01:00
DS
0890125962
SDL Irr device: Ignore +-0.0f y mouse wheel events (#15815)
our code often assumes that it's non-zero, e.g.: `event.MouseInput.Wheel < 0 ? -1 : 1`
2025-02-22 16:17:07 +01:00
DS
0667cbf5a2
Clang-Tidy config: Ignore performance-avoid-endl and performance-inefficient-string-concatenation 2025-02-22 16:16:41 +01:00
sfan5
ba62808fe8
Basic camera control API (#15796) 2025-02-19 18:45:45 +01:00
James Morey
50819ace8f
Move clickable_chat_weblinks to Advanced > Miscellaneous (#15799) 2025-02-19 18:45:31 +01:00
et
ef0219c2ed
Prevent accidental wallmounted_to_dir poisoning (#15810)
Prior to this commit, if you used a function like `core.wallmounted_to_dir`, and modified its output, it would modify all of the output in the future.
2025-02-18 21:51:33 +01:00