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19 commits

Author SHA1 Message Date
Xeno333
63282704dc Change mg_flags for lua defiend mapgens 2025-06-16 17:47:22 -05:00
Xeno333
75a7c3b4de start working on flags 2025-06-14 22:50:31 -05:00
Xeno333
ea0ae5b62b Prefer C++ in case of conflict and pass title rather than internal name 2025-06-10 21:00:21 -05:00
Xeno333
f9bad58d77 Mapgen selection and init code 2025-06-10 18:00:45 -05:00
JosiahWI
4125ce877d
Do not discover mod directories that fail parsing (#15917)
The root issue of the unit test failure is that all directories that are found in the mod search are counted as mods, even if they are detected to be invalid as such by the parser. For example, the presence of an init.lua file is required, and the parser will return false if one is not found. This return value was completely ignored. Simply counting the mod conditionally on the parsing success makes the modserver tests pass on MSVC.
2025-03-19 18:43:19 +01:00
sfan5
903d13ffff Make sure mod paths are always absolute 2025-01-12 14:49:25 +01:00
sfence
d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
sfan5
6ca214fefc
Introduce std::string_view into wider use (#14368) 2024-02-17 15:35:33 +01:00
Desour
7f6b09dce8 Use json forward-declarations 2023-04-27 18:50:33 +02:00
Jude Melton-Houghton
7c21347a40 Rename "mod metadata" to "mod storage" everywhere 2022-11-24 17:58:25 -05:00
Jude Melton-Houghton
cd8a7fe472
Add MetaDataRef:get_keys (#12841) 2022-11-15 16:45:12 +01:00
Jude Melton-Houghton
f4a01f3a5d
Avoid duplication of mod metadata in memory (#12562)
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-26 17:03:43 -04:00
rubenwardy
06de82fd86 Refactor ModConfiguration 2022-07-14 22:12:54 +01:00
rubenwardy
128f6359e9
Use virtual paths to specify exact mod to enable (#11784) 2022-01-30 22:40:53 +00:00
Jude Melton-Houghton
bf22569019
Use a database for mod storage (#11763) 2022-01-07 20:28:49 +02:00
SmallJoker
32cb9d0828
Mods: Combine mod loading checks and deprection logging (#11503)
This limits the logged deprecation messages to the mods that are loaded
Unifies the mod naming convention check for CSM & SSM
2021-07-31 19:54:52 +02:00
sfan5
471e567657 Value copy / allocation optimizations mostly in server, SAO and serialize code 2020-05-27 21:58:40 +02:00
rubenwardy
3eb363f813
Add updating to online content browser 2018-05-16 21:52:12 +01:00
rubenwardy
87ad4d8e7f
Add online content repository
Replaces mods and texture pack tabs with a single content tab
2018-04-19 20:14:53 +01:00
Renamed from src/mods.h (Browse further)