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1327 commits

Author SHA1 Message Date
cx384
673d2499e8 Refactor texturepaths.cpp and SourceImageCache 2024-03-30 11:06:44 +01:00
cx384
6ac053bbaa Extract image generation/cache from texturesource.cpp 2024-03-30 11:06:44 +01:00
Elias Åström
bb6782ca58
Add repeat_dig_time setting (#14295) 2024-03-30 11:05:58 +01:00
sfan5
d53ef90a73 Remove Irrlicht versioning 2024-03-27 20:55:48 +01:00
rubenwardy
24cc33e704
Add button_url[] and hypertext element to allow mods to open web pages (#13825)
Fixes #12500
2024-03-24 17:19:23 +00:00
sfan5
5727d74d37 Avoid including client headers on server builds 2024-03-20 16:37:32 +01:00
sfan5
bc4ab8b99e General code refactoring/improvements in server, treegen and connection 2024-03-20 16:37:32 +01:00
HybridDog
cda112493a
Faster blit_with_alpha() (#14448)
* Add test nodes for alpha compositing and the fill texture modifier

Texture test nodes can be helpful to test if `blit_with_alpha` works correctly.

The alpha compositing test node covers different cases where pixel colors are mixed with each other.
The test currently fails because `blitPixel` does not work correctly if a semi-transparent color
is drawn on top of another semi-transparent color.
The test nodes for the fill texture modifier show if the size and position arguments of the modifier work correctly.
They do not cover special cases such as very large or negative position or size values.

* Faster blit_with_alpha()

The `blit_with_alpha` function has a noticeable effect on the time it takes to join a game.

To reduce the join times, I replace the `blit_with_alpha` function with a new one:
* It does not uses floating-point numbers.
* It directly operates on the raw pixel data instead of using the comparatively
  slow `setPixel` and `getPixel` functions from Irrlicht.
  Only ECF_A8R8G8B8 base images are supported now.
  If the top image does not have the ECF_A8R8G8B8 color format, it is converted;
  I assume that this happens rarely.
* There are case distinctions for fully opaque, fully transparent and semi-transparent pixels.
  This empirically increases the performance since the mixing between two semi-transparent happens rarely.
* The new function no longer has the `src_pos` argument since it was always the zero vector.
* The function is only documented once where it is declared.

For backwards compatibility, `blit_with_alpha` still mixes colors without gamma correction.
`blit_with_alpha` nonetheless behaves slightly different than before:
If a semi-transparent pixel is drawn on top of another semi-transparent pixel,
the color is mixed in a way which we can consider to be more correct now.
2024-03-19 19:56:47 +01:00
cx384
234b01a8c2
Item meta pointing range (#14347) 2024-03-17 15:55:38 +01:00
Gregor Parzefall
4f84b01356 Touchscreen: Fix virtual joystick sometimes going backwards
This fixes a regression introduced by 34286d77c7 / #14075.
2024-03-17 15:00:37 +01:00
grorp
c8b615acc9
Remove excessive touchscreengui.h includes (#14466) 2024-03-17 14:59:50 +01:00
SmallJoker
02a893d613 Client: fix failing assert on empty texture name 2024-03-10 10:50:04 +01:00
Lars Müller
bf52d1e624
Fix attached sounds stopping if objects are removed serverside (#14436)
Restores backwards compatibility for death sounds or other sounds that are not supposed to be "cut off" abruptly.

---------

Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-03-06 20:36:02 +01:00
sfan5
badd42789a Move PlayerSettings class to client code 2024-03-06 18:03:57 +01:00
sfan5
9b97147637 Fix assertion failure in clientlauncher.cpp 2024-03-03 19:11:37 +01:00
cx384
879f7e9f03 Refactor tile.cpp/h parts except texturesource.cpp 2024-03-03 15:52:05 +01:00
cx384
aaf77025b6 Split up tile.cpp/h 2024-03-03 15:52:05 +01:00
sfan5
bb7f57b095 VBO-related optimizations and improvements (#14395) 2024-02-29 17:20:57 +01:00
sfan5
d85c842ce9 Refactor fog shader to reuse Irrlicht values 2024-02-29 17:20:50 +01:00
sfan5
dce166dc93 Support deleting shader materials 2024-02-29 17:20:50 +01:00
sfan5
13a0e5fb4a Share FpsControl code between game and menu 2024-02-29 17:20:50 +01:00
sfan5
0c3a4cc7b9 Improve ergonomics of CachedShaderSetting 2024-02-29 17:20:49 +01:00
sfan5
e9ab5bc223 Factor shadow constants out of MainShaderConstantSetter 2024-02-29 17:20:49 +01:00
sfan5
5da18d34ba Properly warn that shader queue is unimplemented 2024-02-29 17:20:49 +01:00
sfan5
09d542dfe0 Drop enable_vbo setting
Consistently applying this setting requires some code work,
because Irrlicht does not provide a global toggle.
At the same time I don't see any reason for someone to disable this.
2024-02-29 17:20:49 +01:00
sfan5
5280863300 Set VBO hints in more places 2024-02-29 17:20:49 +01:00
sfan5
fbec378869 Fix more type promotion mistakes
Someone of these are probably actual bugs and gcc totally doesn't care to warn about them, wtf?
This issue seems to be new with the IrrlichtMt update.
2024-02-26 22:07:40 +01:00
sfan5
9fcd7f2dc0 Fix clang-tidy type promotion errors 2024-02-26 20:47:47 +01:00
sfan5
5d8a22066c
Change how max_lag is calculated and reported (#14378)
-Change how max_lag is calculated and reported

- Cap singleplayer step at 60Hz

- Clarify dedicated_server_step
2024-02-26 20:46:57 +01:00
sfence
63a9853811
Remove attached sounds when the active object is removed (#14341) 2024-02-25 22:10:39 +00:00
sfan5
492aab20fe Fix compiler warnings 2024-02-24 12:39:12 +01:00
numzero
bf2098c07f Decouple MeshMakeData from Client 2024-02-22 15:45:17 +00:00
numzero
2f35b121a4 Const correctness 2024-02-22 15:45:17 +00:00
David Heidelberg
34286d77c7
Allow toggling touchscreen mode at runtime (#14075)
Signed-off-by: David Heidelberg <david@ixit.cz>
Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2024-02-22 15:44:49 +00:00
sfan5
e3cc26cb7c
Irrlicht support changes (#14383) 2024-02-19 21:14:47 +01:00
Lars Müller
4acbd59162
Support absent scene node names (#14330)
Contains a hack to support IrrlichtMT revision 14 for now (until we release revision 15)
2024-02-18 11:39:16 +01:00
sfan5
6ca214fefc
Introduce std::string_view into wider use (#14368) 2024-02-17 15:35:33 +01:00
sfan5
2b97fead9e Fix some potential iterator invalidation issues 2024-02-16 12:34:40 +01:00
cx384
9ac6d330b4
Fix minimap textures overwrite (#14349) 2024-02-15 21:52:41 +01:00
DS
4843890c56
Inline g/setPixel in imageCleanTransparent (#14323) 2024-02-15 19:38:23 +01:00
lhofhansl
c81e0b7433
Allow shaders with disabled post processing pipeline (#14338)
- Allow disabling of the post processing pipeline while leaving shaders enabled
- Also disable post processing on Android by default
2024-02-15 08:25:33 -08:00
paradust7
e2ccd14c05
Allow using VBOs for meshes all the way down to 4 vertices (#14366)
This may improve performance substantially if there are many meshes with "few" vertices that would otherwise be retransmitted to the GPU every frame. In testing, this does not seem to decrease performance, even if as few as 4 vertices are used (e.g. particles).
2024-02-12 23:20:48 +01:00
David Heidelberg
eb52a149a0
Enable IPO/LTO by default except for debug builds (#14198)
Test case:

```
$ cmake . -DRUN_IN_PLACE=TRUE -DCMAKE_BUILD_TYPE=Release -DBUILD_SERVER=TRUE -DENABLE_TOUCH=FALSE

         minetest minetestserver
W/o LTO:      13M           7.3M
W/  LTO:      11M           5.9M
difference:   15%            19%
```

Also fixes various compiler warnings resulting from compilation using LTO.

---------

Signed-off-by: David Heidelberg <david@ixit.cz>
2024-02-09 00:01:12 +01:00
cx384
adaa4cc2f3
Move hard coded minimap to builtin (#14071) 2024-02-07 20:13:23 +01:00
sfan5
93381014a0 Bypass media transfer in single player 2024-02-04 21:23:05 +01:00
techno-sam
176e674a51
Add wear bar color API (#13328)
---------

Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-02-02 21:21:00 +01:00
Lars Mueller
40bf88ac74 Performance: Limit blitting work to overlapping area 2024-01-28 13:01:54 +01:00
sfan5
ffec698d3e Change how [combine parameters are checked
the old checks were too strict
2024-01-28 13:01:54 +01:00
grorp
fbec168e91
Only pause rendering if the Android activity is stopped (#14211) 2024-01-27 14:37:00 +01:00
sfan5
5dbc1d4c08 Move some files to src/server/ 2024-01-27 10:33:32 +01:00