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1327 commits

Author SHA1 Message Date
sfan5
794aea8e92
Drop fixed pipeline support code (#15421)
OpenGL 2.0 is now mandatory.
2024-11-13 14:24:01 +01:00
sfan5
c00129360e Remove unused pos_max_d 2024-11-12 10:52:46 +01:00
sfan5
9a44d835d6 Remove redundant CollisionInfo::plane 2024-11-12 10:52:46 +01:00
wrrrzr
1c92d6243f
MainMenuManager: fix FIXME (#15414) 2024-11-12 10:52:37 +01:00
grorp
af61de7777
Minor rendering code fixes (#15399)
* Fix line numbers in shader errors
* Fix uninitialized variables in shadow code
2024-11-12 10:52:20 +01:00
sfan5
122b2d70d9 Re-fix CAO mesh lighting with shaders disabled
previously: 65af606729
2024-11-10 13:21:19 +01:00
Lars Müller
3064f3ccb7
Fix model[] being lit wrongly if shaders are disabled (#15364) 2024-11-03 15:10:21 +01:00
sfence
03cf7a8e05
Make Luanti buildable for macOS 10.15 also. (#15352) 2024-10-28 19:40:28 +01:00
sfence
d849d51c2d
Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
sfan5
d4daa9fd40 Fix build error due to missing include 2024-10-18 11:59:02 +02:00
DS
e5d321d286
Cleanup headers in irr/include/ (#15181) 2024-10-18 10:58:32 +02:00
SmallJoker
4975afb5ff Clean up header includes related to settings.h 2024-10-17 19:38:49 +02:00
SmallJoker
e3813cf027 Settings: semi-automatic callback cleanup 2024-10-17 19:38:49 +02:00
grorp
9f43018df2
Better UX when touch events aren't supported by Irrlicht device (#15288) 2024-10-16 21:37:00 +02:00
sfan5
4e9aa7dc77 Make itemdef.h safe to include anywhere 2024-10-16 19:39:59 +02:00
sfan5
37095f3e49 Change the preprocessor macro that differs server/client builds 2024-10-16 19:39:59 +02:00
cx384
ecf8488406 Fix HUD inventory direction position 2024-10-13 18:40:29 +02:00
y5nw
e3aa79cffb
Gettext and plural support for client-side translations (#14726)
---------

Co-authored-by: Ekdohibs <nathanael.courant@laposte.net>
Co-authored-by: y5nw <y5nw@protonmail.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2024-10-13 11:29:08 +02:00
grorp
5532248cd7
Add missing setting callbacks for display_density_factor (#15273) 2024-10-12 22:34:39 +02:00
paradust7
2188adc0f9
Ensure that null C strings do not break logging (#15255) 2024-10-12 22:34:24 +02:00
cx384
4e6e8b7bf1 Fix hotbar alignment with hud_hotbar_max_width 2024-10-12 22:33:41 +02:00
Lars Mueller
06907aa99b Support floating-point animation frame numbers 2024-10-10 21:39:57 +02:00
Lars Mueller
521e678d39 Add binary glTF (.glb) support 2024-10-10 21:02:05 +02:00
Lars Mueller
7e4919c6ed Refactor matrix4.h
Sets the surprising row-major conventions used here straight.

Renames rotateVect to rotateAndScaleVect:
If the matrix also scales, that is applied as well by the method.
Obsolete rotateVect variants are removed.
The inverseRotateVect method is also renamed accordingly.
Note that this applies the transpose of the product
of the scale and rotation matrices, which inverts just the rotation.
2024-10-10 17:40:31 +02:00
grorp
f5076723e8 Android: Fix camera jump when switching to mouse mode
Easy way to reproduce:

1. Connect a bluetooth mouse to your Android phone with Minetest installed
2. Play Minetest
3. Slowly move the mouse to the right so that the camera rotates continously
4. While still moving the mouse continously, tap the screen a few times per second

Before this commit: The camera jumps around randomly.
After this commit: The camera moves like it should.

This is a combination of two Irrlicht changes copied from MoNTE48/irrlicht
and one Minetest change authored by me. I have no idea why this works, but
it does work and I have spent way too much time on this bug already.
2024-10-09 18:26:19 +02:00
grorp
4952f17df4 Auto-toggle TouchControls in-game when receiving touch/mouse input 2024-10-09 18:26:19 +02:00
paradust7
3a7c8279bf
Split log.h to speed up compilation (#15258) 2024-10-09 16:24:44 +02:00
grorp
6ac4447134
Make bloom parameters server-controlled (#15231) 2024-10-09 15:08:03 +02:00
SmallJoker
95d7348a08
Client: upscale [mask or base image (#15205)
This improves texture pack compatibility. Masks are expected to be of the same
size as the base texture. This change upscales the smaller texture if needed.
The behaviour is now the same as a.png^b.png and a.png^[overlay:b.png (to mention a few).
2024-10-04 10:44:03 +02:00
SmallJoker
3797ca52c4
Network: offload often changed constants to source file (#15207)
* Network: offload often changed constants to source file

This prevents unnecessary recompiling when using incremental builds.
There is also no need to have separate max proto version variables;
as they're subject to the handshake between client and server. The
code is also expected to support the same version (or higher).

Co-authored-by: sfan5 <sfan5@live.de>
2024-10-02 11:01:30 +02:00
grorp
22ef4c8be1
Expose analog joystick input to the Lua API (#14348) 2024-10-01 17:21:42 +02:00
sfan5
53d949bd9f
Discourage disabling shaders (#15210) 2024-09-30 22:43:08 +02:00
sfan5
d6da80fe24 Fix vertex color on OpenGL 3
closes #14985
2024-09-28 12:09:58 +02:00
DragonWrangler1
65ec371b78
Allow allfaces drawtypes to have 6 textures (#15175) 2024-09-26 17:34:16 +02:00
grorp
526a2f7b8c
Dehardcode the death formspec (#15155)
Co-authored-by: Paul Ouellette <oue.paul18@gmail.com>
2024-09-24 22:37:44 +02:00
GefullteTaubenbrust2
d8f1daac25
Visual Effects Vol. 1 (#14610)
This PR adds a variety of effects to enhance the visual experience.

    "soft" clouds look
    Tinted shadows
    Crude water reflections (sky and sun) and waves
    Translucent foliage
    Node specular highlights
    Adjusted fog color (more saturated where the fog is lighter)
    Minor changes to volumetric lighting (crudely simulates the effect of depth)

Co-authored-by: sfan5 <sfan5@live.de>
2024-09-24 11:14:27 -07:00
Desour
24efd7dc91 Use smart ptrs for Minimap's member vars 2024-09-18 12:19:40 +02:00
Desour
9827f9df1b Use irr_ptr for MapBlockMesh::m_mesh 2024-09-18 12:19:40 +02:00
Desour
2b2f2dee20 Use make_irr instead of new + drop() in Game::handleCallbacks 2024-09-18 12:19:40 +02:00
Desour
b93ae33f85 Use irr_ptr for Game::sky 2024-09-18 12:19:40 +02:00
Desour
17c041a65c Use irr_ptr for Game::gui_chat_console 2024-09-18 12:19:40 +02:00
Desour
37b374cb92 Use irr_ptr for Game::clouds 2024-09-18 12:19:40 +02:00
Desour
ecf8c7696a Use irr_ptr for ClientEnvironment::m_map 2024-09-18 12:19:40 +02:00
grorp
70e169f165
Drop fixed pipeline lighting stuff (#15165) 2024-09-18 12:18:28 +02:00
wrrrzr
6dfd61cba0
Fix TODO in joystick code (#15179) 2024-09-18 12:17:55 +02:00
sfan5
cc26b5384c Mark buffer as dirty in mesh helpers
unclear if this fixes any actual bug
2024-09-16 23:12:52 +02:00
sfan5
0fdcba197f Fix VBO hint in content_cao 2024-09-16 23:12:52 +02:00
sfan5
65af606729 Fix CAO mesh lighting with shaders disabled
the 'Lighting' material flag does not have portable behavior
2024-09-16 23:12:52 +02:00
grorp
740dc0162e
Don't use fixed pipeline lighting for stars (#15164) 2024-09-16 10:16:55 +02:00
grorp
47f199e6cb
Avoid cloud jump when switching between mainmenu and loading screen (#15163)
... by using the same Clouds object for both.
The mainmenu clouds already used shaders before. I had to choose between
both or neither, so now both the mainmenu clouds and the loading screen
clouds use shaders if available.
2024-09-16 10:16:27 +02:00