mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons
This commit is contained in:
parent
e9eda2b0d0
commit
ffdf8dedb7
3 changed files with 9 additions and 3 deletions
|
@ -79,14 +79,17 @@ void DungeonGen::generate(u32 bseed, v3s16 nmin, v3s16 nmax) {
|
|||
// Dungeon generator doesn't modify places which have this set
|
||||
vm->clearFlag(VMANIP_FLAG_DUNGEON_INSIDE | VMANIP_FLAG_DUNGEON_PRESERVE);
|
||||
|
||||
// Set all air and water to be untouchable to make dungeons open
|
||||
// to caves and open air
|
||||
bool no_float = !g_settings->getBool("enable_floating_dungeons");
|
||||
|
||||
// Set all air and water (and optionally ignore) to be untouchable
|
||||
// to make dungeons open to caves and open air
|
||||
for (s16 z = nmin.Z; z <= nmax.Z; z++) {
|
||||
for (s16 y = nmin.Y; y <= nmax.Y; y++) {
|
||||
u32 i = vm->m_area.index(nmin.X, y, z);
|
||||
for (s16 x = nmin.X; x <= nmax.X; x++) {
|
||||
content_t c = vm->m_data[i].getContent();
|
||||
if (c == CONTENT_AIR || c == dp.c_water)
|
||||
if (c == CONTENT_AIR || c == dp.c_water
|
||||
|| (no_float && c == CONTENT_IGNORE))
|
||||
vm->m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
|
||||
i++;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue