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Add minimap feature
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23 changed files with 883 additions and 30 deletions
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@ -22,16 +22,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "camera.h"
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#include "hud.h"
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#include "minimap.h"
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#include "irrlichttypes_extrabloated.h"
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void draw_load_screen(const std::wstring &text, IrrlichtDevice* device,
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gui::IGUIEnvironment* guienv, float dtime=0, int percent=0,
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bool clouds=true);
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void draw_load_screen(const std::wstring &text, IrrlichtDevice *device,
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gui::IGUIEnvironment *guienv, float dtime = 0, int percent = 0,
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bool clouds = true);
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void draw_scene(video::IVideoDriver* driver, scene::ISceneManager* smgr,
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Camera& camera, Client& client, LocalPlayer* player, Hud& hud,
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gui::IGUIEnvironment* guienv, std::vector<aabb3f> hilightboxes,
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const v2u32& screensize, video::SColor skycolor, bool show_hud);
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void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
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Camera &camera, Client &client, LocalPlayer *player, Hud &hud,
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Mapper &mapper, gui::IGUIEnvironment *guienv,
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std::vector<aabb3f> hilightboxes, const v2u32 &screensize,
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video::SColor skycolor, bool show_hud, bool show_minimap);
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#endif /* DRAWSCENE_H_ */
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