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Add minimap feature

This commit is contained in:
RealBadAngel 2015-06-22 04:34:56 +02:00 committed by est31
parent 3376d2e114
commit ffd16e3fec
23 changed files with 883 additions and 30 deletions

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@ -22,16 +22,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "camera.h"
#include "hud.h"
#include "minimap.h"
#include "irrlichttypes_extrabloated.h"
void draw_load_screen(const std::wstring &text, IrrlichtDevice* device,
gui::IGUIEnvironment* guienv, float dtime=0, int percent=0,
bool clouds=true);
void draw_load_screen(const std::wstring &text, IrrlichtDevice *device,
gui::IGUIEnvironment *guienv, float dtime = 0, int percent = 0,
bool clouds = true);
void draw_scene(video::IVideoDriver* driver, scene::ISceneManager* smgr,
Camera& camera, Client& client, LocalPlayer* player, Hud& hud,
gui::IGUIEnvironment* guienv, std::vector<aabb3f> hilightboxes,
const v2u32& screensize, video::SColor skycolor, bool show_hud);
void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
Camera &camera, Client &client, LocalPlayer *player, Hud &hud,
Mapper &mapper, gui::IGUIEnvironment *guienv,
std::vector<aabb3f> hilightboxes, const v2u32 &screensize,
video::SColor skycolor, bool show_hud, bool show_minimap);
#endif /* DRAWSCENE_H_ */