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Consistent HP and damage types (#8167)

Remove deprecated HUDs and chat message handling.
Remove unused m_damage variable (compat break).
HP: s32 for setter/calculations, u16 for getter.
This commit is contained in:
SmallJoker 2019-02-11 00:03:26 +01:00 committed by Paramat
parent ba5a9f2b36
commit ffb17f1c9a
25 changed files with 67 additions and 136 deletions

View file

@ -140,9 +140,9 @@ public:
{ return 0; }
virtual void rightClick(ServerActiveObject *clicker)
{}
virtual void setHP(s16 hp, const PlayerHPChangeReason &reason)
virtual void setHP(s32 hp, const PlayerHPChangeReason &reason)
{}
virtual s16 getHP() const
virtual u16 getHP() const
{ return 0; }
virtual void setArmorGroups(const ItemGroupList &armor_groups)