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Consistent HP and damage types (#8167)
Remove deprecated HUDs and chat message handling. Remove unused m_damage variable (compat break). HP: s32 for setter/calculations, u16 for getter.
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25 changed files with 67 additions and 136 deletions
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@ -169,24 +169,6 @@ void ScriptApiEntity::luaentity_GetProperties(u16 id,
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// Set default values that differ from ObjectProperties defaults
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prop->hp_max = 10;
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/* Read stuff */
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prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
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getboolfield(L, -1, "physical", prop->physical);
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getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);
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getfloatfield(L, -1, "weight", prop->weight);
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lua_getfield(L, -1, "collisionbox");
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if (lua_istable(L, -1))
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prop->collisionbox = read_aabb3f(L, -1, 1.0);
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lua_pop(L, 1);
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getstringfield(L, -1, "visual", prop->visual);
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getstringfield(L, -1, "mesh", prop->mesh);
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// Deprecated: read object properties directly
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read_object_properties(L, -1, prop, getServer()->idef());
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