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Consistent HP and damage types (#8167)
Remove deprecated HUDs and chat message handling. Remove unused m_damage variable (compat break). HP: s32 for setter/calculations, u16 for getter.
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ba5a9f2b36
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ffb17f1c9a
25 changed files with 67 additions and 136 deletions
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@ -169,24 +169,6 @@ void ScriptApiEntity::luaentity_GetProperties(u16 id,
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// Set default values that differ from ObjectProperties defaults
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prop->hp_max = 10;
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/* Read stuff */
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prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
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getboolfield(L, -1, "physical", prop->physical);
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getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);
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getfloatfield(L, -1, "weight", prop->weight);
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lua_getfield(L, -1, "collisionbox");
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if (lua_istable(L, -1))
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prop->collisionbox = read_aabb3f(L, -1, 1.0);
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lua_pop(L, 1);
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getstringfield(L, -1, "visual", prop->visual);
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getstringfield(L, -1, "mesh", prop->mesh);
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// Deprecated: read object properties directly
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read_object_properties(L, -1, prop, getServer()->idef());
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@ -77,8 +77,8 @@ bool ScriptApiPlayer::on_punchplayer(ServerActiveObject *player,
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return readParam<bool>(L, -1);
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}
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s16 ScriptApiPlayer::on_player_hpchange(ServerActiveObject *player,
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s16 hp_change, const PlayerHPChangeReason &reason)
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s32 ScriptApiPlayer::on_player_hpchange(ServerActiveObject *player,
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s32 hp_change, const PlayerHPChangeReason &reason)
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{
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SCRIPTAPI_PRECHECKHEADER
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@ -46,7 +46,7 @@ public:
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bool on_punchplayer(ServerActiveObject *player, ServerActiveObject *hitter,
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float time_from_last_punch, const ToolCapabilities *toolcap,
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v3f dir, s16 damage);
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s16 on_player_hpchange(ServerActiveObject *player, s16 hp_change,
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s32 on_player_hpchange(ServerActiveObject *player, s32 hp_change,
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const PlayerHPChangeReason &reason);
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void on_playerReceiveFields(ServerActiveObject *player,
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const std::string &formname, const StringMap &fields);
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