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Consistent HP and damage types (#8167)

Remove deprecated HUDs and chat message handling.
Remove unused m_damage variable (compat break).
HP: s32 for setter/calculations, u16 for getter.
This commit is contained in:
SmallJoker 2019-02-11 00:03:26 +01:00 committed by Paramat
parent ba5a9f2b36
commit ffb17f1c9a
25 changed files with 67 additions and 136 deletions

View file

@ -776,7 +776,7 @@ void Server::handleCommand_ChatMessage(NetworkPacket* pkt)
void Server::handleCommand_Damage(NetworkPacket* pkt)
{
u8 damage;
u16 damage;
*pkt >> damage;
@ -812,7 +812,7 @@ void Server::handleCommand_Damage(NetworkPacket* pkt)
<< std::endl;
PlayerHPChangeReason reason(PlayerHPChangeReason::FALL);
playersao->setHP(playersao->getHP() - damage, reason);
playersao->setHP((s32)playersao->getHP() - (s32)damage, reason);
SendPlayerHPOrDie(playersao, reason);
}
}
@ -1169,8 +1169,8 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
float time_from_last_punch =
playersao->resetTimeFromLastPunch();
s16 src_original_hp = pointed_object->getHP();
s16 dst_origin_hp = playersao->getHP();
u16 src_original_hp = pointed_object->getHP();
u16 dst_origin_hp = playersao->getHP();
pointed_object->punch(dir, &toolcap, playersao,
time_from_last_punch);