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Consistent HP and damage types (#8167)
Remove deprecated HUDs and chat message handling. Remove unused m_damage variable (compat break). HP: s32 for setter/calculations, u16 for getter.
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25 changed files with 67 additions and 136 deletions
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@ -44,11 +44,11 @@ void PlayerDatabaseFiles::serialize(std::ostringstream &os, RemotePlayer *player
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args.set("name", player->getName());
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sanity_check(player->getPlayerSAO());
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args.setS32("hp", player->getPlayerSAO()->getHP());
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args.setU16("hp", player->getPlayerSAO()->getHP());
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args.setV3F("position", player->getPlayerSAO()->getBasePosition());
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args.setFloat("pitch", player->getPlayerSAO()->getLookPitch());
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args.setFloat("yaw", player->getPlayerSAO()->getRotation().Y);
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args.setS32("breath", player->getPlayerSAO()->getBreath());
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args.setU16("breath", player->getPlayerSAO()->getBreath());
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std::string extended_attrs;
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player->serializeExtraAttributes(extended_attrs);
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