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Consistent HP and damage types (#8167)

Remove deprecated HUDs and chat message handling.
Remove unused m_damage variable (compat break).
HP: s32 for setter/calculations, u16 for getter.
This commit is contained in:
SmallJoker 2019-02-11 00:03:26 +01:00 committed by Paramat
parent ba5a9f2b36
commit ffb17f1c9a
25 changed files with 67 additions and 136 deletions

View file

@ -44,11 +44,11 @@ void PlayerDatabaseFiles::serialize(std::ostringstream &os, RemotePlayer *player
args.set("name", player->getName());
sanity_check(player->getPlayerSAO());
args.setS32("hp", player->getPlayerSAO()->getHP());
args.setU16("hp", player->getPlayerSAO()->getHP());
args.setV3F("position", player->getPlayerSAO()->getBasePosition());
args.setFloat("pitch", player->getPlayerSAO()->getLookPitch());
args.setFloat("yaw", player->getPlayerSAO()->getRotation().Y);
args.setS32("breath", player->getPlayerSAO()->getBreath());
args.setU16("breath", player->getPlayerSAO()->getBreath());
std::string extended_attrs;
player->serializeExtraAttributes(extended_attrs);