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Consistent HP and damage types (#8167)

Remove deprecated HUDs and chat message handling.
Remove unused m_damage variable (compat break).
HP: s32 for setter/calculations, u16 for getter.
This commit is contained in:
SmallJoker 2019-02-11 00:03:26 +01:00 committed by Paramat
parent ba5a9f2b36
commit ffb17f1c9a
25 changed files with 67 additions and 136 deletions

View file

@ -347,7 +347,7 @@ ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
{
std::string name;
std::string state;
s16 hp = 1;
u16 hp = 1;
v3f velocity;
v3f rotation;
@ -364,7 +364,7 @@ ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
if (version < 1)
break;
hp = readS16(is);
hp = readU16(is);
velocity = readV3F1000(is);
// yaw must be yaw to be backwards-compatible
rotation.Y = readF1000(is);
@ -548,10 +548,10 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
writeU8(os, 1); // version
os << serializeString(""); // name
writeU8(os, 0); // is_player
writeS16(os, getId()); //id
writeU16(os, getId()); //id
writeV3F32(os, m_base_position);
writeV3F32(os, m_rotation);
writeS16(os, m_hp);
writeU16(os, m_hp);
std::ostringstream msg_os(std::ios::binary);
msg_os << serializeLongString(getPropertyPacket()); // message 1
@ -601,7 +601,7 @@ void LuaEntitySAO::getStaticData(std::string *result) const
} else {
os<<serializeLongString(m_init_state);
}
writeS16(os, m_hp);
writeU16(os, m_hp);
writeV3F1000(os, m_velocity);
// yaw
writeF1000(os, m_rotation.Y);
@ -646,7 +646,7 @@ int LuaEntitySAO::punch(v3f dir,
if (!damage_handled) {
if (result.did_punch) {
setHP(getHP() - result.damage,
setHP((s32)getHP() - result.damage,
PlayerHPChangeReason(PlayerHPChangeReason::SET_HP));
if (result.damage > 0) {
@ -657,7 +657,7 @@ int LuaEntitySAO::punch(v3f dir,
<< " hp, health now " << getHP() << " hp" << std::endl;
}
std::string str = gob_cmd_punched(result.damage, getHP());
std::string str = gob_cmd_punched(getHP());
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push(aom);
@ -715,14 +715,12 @@ std::string LuaEntitySAO::getDescription()
return os.str();
}
void LuaEntitySAO::setHP(s16 hp, const PlayerHPChangeReason &reason)
void LuaEntitySAO::setHP(s32 hp, const PlayerHPChangeReason &reason)
{
if (hp < 0)
hp = 0;
m_hp = hp;
m_hp = rangelim(hp, 0, U16_MAX);
}
s16 LuaEntitySAO::getHP() const
u16 LuaEntitySAO::getHP() const
{
return m_hp;
}
@ -949,7 +947,7 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
writeS16(os, getId()); // id
writeV3F32(os, m_base_position);
writeV3F32(os, m_rotation);
writeS16(os, getHP());
writeU16(os, getHP());
std::ostringstream msg_os(std::ios::binary);
msg_os << serializeLongString(getPropertyPacket()); // message 1
@ -1044,7 +1042,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
m_env->getGameDef()->ndef()->get(ntop).damage_per_second);
if (damage_per_second != 0 && m_hp > 0) {
s16 newhp = ((s32) damage_per_second > m_hp ? 0 : m_hp - damage_per_second);
s32 newhp = (s32)m_hp - (s32)damage_per_second;
PlayerHPChangeReason reason(PlayerHPChangeReason::NODE_DAMAGE);
setHP(newhp, reason);
m_env->getGameDef()->SendPlayerHPOrDie(this, reason);
@ -1272,7 +1270,7 @@ int PlayerSAO::punch(v3f dir,
// No effect if PvP disabled
if (!g_settings->getBool("enable_pvp")) {
if (puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
std::string str = gob_cmd_punched(0, getHP());
std::string str = gob_cmd_punched(getHP());
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push(aom);
@ -1295,11 +1293,11 @@ int PlayerSAO::punch(v3f dir,
hitparams.hp);
if (!damage_handled) {
setHP(getHP() - hitparams.hp,
setHP((s32)getHP() - (s32)hitparams.hp,
PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher));
} else { // override client prediction
if (puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
std::string str = gob_cmd_punched(0, getHP());
std::string str = gob_cmd_punched(getHP());
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push(aom);
@ -1319,36 +1317,21 @@ int PlayerSAO::punch(v3f dir,
return hitparams.wear;
}
s16 PlayerSAO::readDamage()
void PlayerSAO::setHP(s32 hp, const PlayerHPChangeReason &reason)
{
s16 damage = m_damage;
m_damage = 0;
return damage;
}
s32 oldhp = m_hp;
void PlayerSAO::setHP(s16 hp, const PlayerHPChangeReason &reason)
{
s16 oldhp = m_hp;
s16 hp_change = m_env->getScriptIface()->on_player_hpchange(this, hp - oldhp, reason);
s32 hp_change = m_env->getScriptIface()->on_player_hpchange(this, hp - oldhp, reason);
if (hp_change == 0)
return;
hp = oldhp + hp_change;
if (hp < 0)
hp = 0;
else if (hp > m_prop.hp_max)
hp = m_prop.hp_max;
hp = rangelim(oldhp + hp_change, 0, m_prop.hp_max);
if (hp < oldhp && !g_settings->getBool("enable_damage")) {
if (hp < oldhp && !g_settings->getBool("enable_damage"))
return;
}
m_hp = hp;
if (oldhp > hp)
m_damage += (oldhp - hp);
// Update properties on death
if ((hp == 0) != (oldhp == 0))
m_properties_sent = false;