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Consistent HP and damage types (#8167)

Remove deprecated HUDs and chat message handling.
Remove unused m_damage variable (compat break).
HP: s32 for setter/calculations, u16 for getter.
This commit is contained in:
SmallJoker 2019-02-11 00:03:26 +01:00 committed by Paramat
parent ba5a9f2b36
commit ffb17f1c9a
25 changed files with 67 additions and 136 deletions

View file

@ -475,25 +475,6 @@ void Hud::drawHotbar(u16 playeritem) {
hotbar_itemcount / 2, mainlist, playeritem + 1, 0);
}
}
//////////////////////////// compatibility code to be removed //////////////
// this is ugly as hell but there's no other way to keep compatibility to
// old servers
if ((player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE)) {
drawStatbar(v2s32(floor(0.5 * (float)m_screensize.X + 0.5),
floor(1 * (float) m_screensize.Y + 0.5)),
HUD_CORNER_UPPER, 0, "heart.png",
player->hp, v2s32((-10*24)-25,-(48+24+10)), v2s32(24,24));
}
if ((player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE) &&
(player->getBreath() < 11)) {
drawStatbar(v2s32(floor(0.5 * (float)m_screensize.X + 0.5),
floor(1 * (float) m_screensize.Y + 0.5)),
HUD_CORNER_UPPER, 0, "bubble.png",
player->getBreath(), v2s32(25,-(48+24+10)), v2s32(24,24));
}
////////////////////////////////////////////////////////////////////////////
}