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Consistent HP and damage types (#8167)

Remove deprecated HUDs and chat message handling.
Remove unused m_damage variable (compat break).
HP: s32 for setter/calculations, u16 for getter.
This commit is contained in:
SmallJoker 2019-02-11 00:03:26 +01:00 committed by Paramat
parent ba5a9f2b36
commit ffb17f1c9a
25 changed files with 67 additions and 136 deletions

View file

@ -53,7 +53,7 @@ struct ClientEnvEvent
//struct{
//} none;
struct{
u8 amount;
u16 amount;
bool send_to_server;
} player_damage;
};
@ -115,7 +115,7 @@ public:
Callbacks for activeobjects
*/
void damageLocalPlayer(u8 damage, bool handle_hp=true);
void damageLocalPlayer(u16 damage, bool handle_hp=true);
/*
Client likes to call these