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Consistent HP and damage types (#8167)
Remove deprecated HUDs and chat message handling. Remove unused m_damage variable (compat break). HP: s32 for setter/calculations, u16 for getter.
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25 changed files with 67 additions and 136 deletions
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@ -228,7 +228,7 @@ void ClientEnvironment::step(float dtime)
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float speed = pre_factor * speed_diff.getLength();
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if (speed > tolerance && !player_immortal) {
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f32 damage_f = (speed - tolerance) / BS * post_factor;
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u8 damage = (u8)MYMIN(damage_f + 0.5, 255);
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u16 damage = (u16)MYMIN(damage_f + 0.5, U16_MAX);
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if (damage != 0) {
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damageLocalPlayer(damage, true);
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m_client->getEventManager()->put(
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@ -419,7 +419,7 @@ void ClientEnvironment::processActiveObjectMessage(u16 id, const std::string &da
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Callbacks for activeobjects
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*/
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void ClientEnvironment::damageLocalPlayer(u8 damage, bool handle_hp)
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void ClientEnvironment::damageLocalPlayer(u16 damage, bool handle_hp)
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{
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LocalPlayer *lplayer = getLocalPlayer();
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assert(lplayer);
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