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Consistent HP and damage types (#8167)

Remove deprecated HUDs and chat message handling.
Remove unused m_damage variable (compat break).
HP: s32 for setter/calculations, u16 for getter.
This commit is contained in:
SmallJoker 2019-02-11 00:03:26 +01:00 committed by Paramat
parent ba5a9f2b36
commit ffb17f1c9a
25 changed files with 67 additions and 136 deletions

View file

@ -243,7 +243,7 @@ public:
void clearOutChatQueue();
void sendChangePassword(const std::string &oldpassword,
const std::string &newpassword);
void sendDamage(u8 damage);
void sendDamage(u16 damage);
void sendRespawn();
void sendReady();
@ -342,7 +342,7 @@ public:
bool mediaReceived()
{ return !m_media_downloader; }
u8 getProtoVersion()
u16 getProtoVersion()
{ return m_proto_ver; }
bool connectedToServer();
@ -504,7 +504,7 @@ private:
// and aren't accurate. We simply just don't know, because
// the server didn't send the version back then.
// If 0, server init hasn't been received yet.
u8 m_proto_ver = 0;
u16 m_proto_ver = 0;
u16 m_playeritem = 0;
bool m_inventory_updated = false;