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Consistent HP and damage types (#8167)
Remove deprecated HUDs and chat message handling. Remove unused m_damage variable (compat break). HP: s32 for setter/calculations, u16 for getter.
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25 changed files with 67 additions and 136 deletions
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@ -437,7 +437,7 @@ void Client::step(float dtime)
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ClientEnvEvent envEvent = m_env.getClientEnvEvent();
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if (envEvent.type == CEE_PLAYER_DAMAGE) {
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u8 damage = envEvent.player_damage.amount;
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u16 damage = envEvent.player_damage.amount;
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if (envEvent.player_damage.send_to_server)
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sendDamage(damage);
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@ -1213,9 +1213,9 @@ void Client::sendChangePassword(const std::string &oldpassword,
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}
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void Client::sendDamage(u8 damage)
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void Client::sendDamage(u16 damage)
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{
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NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u8));
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NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u16));
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pkt << damage;
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Send(&pkt);
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}
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@ -1515,17 +1515,6 @@ void Client::typeChatMessage(const std::wstring &message)
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// Send to others
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sendChatMessage(message);
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// Show locally
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if (message[0] != L'/') {
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// compatibility code
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if (m_proto_ver < 29) {
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LocalPlayer *player = m_env.getLocalPlayer();
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assert(player);
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std::wstring name = narrow_to_wide(player->getName());
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pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_NORMAL, message, name));
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}
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}
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}
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void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
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