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tested out and commented out some new stuff for the terrain generator, to be used in the future.
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5 changed files with 314 additions and 29 deletions
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@ -19,27 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "light.h"
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// This is reasonable with classic lighting with a light source
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/*u8 light_decode_table[LIGHT_MAX+1] =
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{
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2,
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3,
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4,
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6,
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9,
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13,
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18,
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25,
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32,
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35,
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45,
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57,
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69,
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79,
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255
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};*/
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#if 1
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// This is good
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// a_n+1 = a_n * 0.786
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// Length of LIGHT_MAX+1 means LIGHT_MAX is the last value.
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@ -62,6 +42,48 @@ u8 light_decode_table[LIGHT_MAX+1] =
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200,
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255,
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};
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#else
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// Use for debugging in dark
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u8 light_decode_table[LIGHT_MAX+1] =
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{
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58,
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64,
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72,
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80,
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88,
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98,
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109,
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121,
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135,
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150,
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167,
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185,
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206,
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229,
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255,
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};
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#endif
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// This is reasonable with classic lighting with a light source
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/*u8 light_decode_table[LIGHT_MAX+1] =
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{
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2,
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3,
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4,
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6,
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9,
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13,
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18,
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25,
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32,
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35,
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45,
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57,
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69,
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79,
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255
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};*/
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// As in minecraft, a_n+1 = a_n * 0.8
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// NOTE: This doesn't really work that well because this defines
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