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ObjectRef:get_entity_name() and fixing of comments in default/init.lua

This commit is contained in:
Perttu Ahola 2012-01-02 13:12:56 +02:00
parent 49b7055cb3
commit ff82b95800
4 changed files with 30 additions and 5 deletions

View file

@ -1989,6 +1989,18 @@ private:
return 0;
}
// get_entity_name(self)
static int l_get_entity_name(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref);
if(co == NULL) return 0;
// Do it
std::string name = co->getName();
lua_pushstring(L, name.c_str());
return 1;
}
/* Player-only */
// get_player_name(self)
@ -2190,6 +2202,7 @@ const luaL_reg ObjectRef::methods[] = {
method(ObjectRef, getacceleration),
method(ObjectRef, settexturemod),
method(ObjectRef, setsprite),
method(ObjectRef, get_entity_name),
// Player-only
method(ObjectRef, get_player_name),
method(ObjectRef, get_inventory),