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LuaVoxelManip: Add area parameters back to calc_lighting and set_lighting, made optional this time; also fixed a slight bug with night values being ignored

This commit is contained in:
kwolekr 2013-11-30 00:27:39 -05:00
parent 769b2d7c05
commit ff7d7080e3
2 changed files with 20 additions and 10 deletions

View file

@ -135,18 +135,23 @@ int LuaVoxelManip::l_calc_lighting(lua_State *L)
LuaVoxelManip *o = checkobject(L, 1);
if (!o->is_mapgen_vm)
return 0;
INodeDefManager *ndef = getServer(L)->getNodeDefManager();
EmergeManager *emerge = getServer(L)->getEmergeManager();
ManualMapVoxelManipulator *vm = o->vm;
v3s16 p1 = lua_istable(L, 2) ? read_v3s16(L, 2) :
vm->m_area.MinEdge + v3s16(0, 1, 0) * MAP_BLOCKSIZE;
v3s16 p2 = lua_istable(L, 3) ? read_v3s16(L, 3) :
vm->m_area.MaxEdge - v3s16(0, 1, 0) * MAP_BLOCKSIZE;
sortBoxVerticies(p1, p2);
Mapgen mg;
mg.vm = vm;
mg.ndef = ndef;
mg.water_level = emerge->params->water_level;
mg.calcLighting(vm->m_area.MinEdge + v3s16(0, 1, 0) * MAP_BLOCKSIZE,
vm->m_area.MaxEdge - v3s16(0, 1, 0) * MAP_BLOCKSIZE);
mg.calcLighting(p1, p2);
return 0;
}
@ -164,16 +169,20 @@ int LuaVoxelManip::l_set_lighting(lua_State *L)
u8 light;
light = (getintfield_default(L, 2, "day", 0) & 0x0F);
light |= (getintfield_default(L, 2, "night", 0) & 0x0F) << 8;
light |= (getintfield_default(L, 2, "night", 0) & 0x0F) << 4;
ManualMapVoxelManipulator *vm = o->vm;
v3s16 p1 = lua_istable(L, 3) ? read_v3s16(L, 3) :
vm->m_area.MinEdge + v3s16(0, 1, 0) * MAP_BLOCKSIZE;
v3s16 p2 = lua_istable(L, 4) ? read_v3s16(L, 4) :
vm->m_area.MaxEdge - v3s16(0, 1, 0) * MAP_BLOCKSIZE;
sortBoxVerticies(p1, p2);
Mapgen mg;
mg.vm = vm;
mg.setLighting(vm->m_area.MinEdge + v3s16(0, 1, 0) * MAP_BLOCKSIZE,
vm->m_area.MaxEdge - v3s16(0, 1, 0) * MAP_BLOCKSIZE,
light);
mg.setLighting(p1, p2, light);
return 0;
}