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Implement rendering pipeline and post-processing (#12465)

Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: lhofhansl <lhofhansl@yahoo.com>
This commit is contained in:
x2048 2022-09-06 08:25:18 +02:00 committed by GitHub
parent 464043b8ab
commit ff6dcfea82
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GPG key ID: 4AEE18F83AFDEB23
32 changed files with 1476 additions and 565 deletions

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@ -707,3 +707,22 @@ std::string ShadowRenderer::readShaderFile(const std::string &path)
return prefix + content;
}
ShadowRenderer *createShadowRenderer(IrrlichtDevice *device, Client *client)
{
// disable if unsupported
if (g_settings->getBool("enable_dynamic_shadows") && (
g_settings->get("video_driver") != "opengl" ||
!g_settings->getBool("enable_shaders"))) {
g_settings->setBool("enable_dynamic_shadows", false);
}
if (g_settings->getBool("enable_shaders") &&
g_settings->getBool("enable_dynamic_shadows")) {
ShadowRenderer *shadow_renderer = new ShadowRenderer(device, client);
shadow_renderer->initialize();
return shadow_renderer;
}
return nullptr;
}