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Implement rendering pipeline and post-processing (#12465)

Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: lhofhansl <lhofhansl@yahoo.com>
This commit is contained in:
x2048 2022-09-06 08:25:18 +02:00 committed by GitHub
parent 464043b8ab
commit ff6dcfea82
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GPG key ID: 4AEE18F83AFDEB23
32 changed files with 1476 additions and 565 deletions

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@ -80,7 +80,7 @@ public:
};
template <typename T, std::size_t count=1>
template <typename T, std::size_t count, bool cache>
class CachedShaderSetting {
const char *m_name;
T m_sent[count];
@ -93,30 +93,32 @@ protected:
public:
void set(const T value[count], video::IMaterialRendererServices *services)
{
if (has_been_set && std::equal(m_sent, m_sent + count, value))
if (cache && has_been_set && std::equal(m_sent, m_sent + count, value))
return;
if (is_pixel)
services->setPixelShaderConstant(services->getPixelShaderConstantID(m_name), value, count);
else
services->setVertexShaderConstant(services->getVertexShaderConstantID(m_name), value, count);
std::copy(value, value + count, m_sent);
has_been_set = true;
if (cache) {
std::copy(value, value + count, m_sent);
has_been_set = true;
}
}
};
template <typename T, std::size_t count = 1>
class CachedPixelShaderSetting : public CachedShaderSetting<T, count> {
template <typename T, std::size_t count = 1, bool cache=true>
class CachedPixelShaderSetting : public CachedShaderSetting<T, count, cache> {
public:
CachedPixelShaderSetting(const char *name) :
CachedShaderSetting<T, count>(name, true){}
CachedShaderSetting<T, count, cache>(name, true){}
};
template <typename T, std::size_t count = 1>
class CachedVertexShaderSetting : public CachedShaderSetting<T, count> {
template <typename T, std::size_t count = 1, bool cache=true>
class CachedVertexShaderSetting : public CachedShaderSetting<T, count, cache> {
public:
CachedVertexShaderSetting(const char *name) :
CachedShaderSetting<T, count>(name, false){}
CachedShaderSetting<T, count, cache>(name, false){}
};