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Implement rendering pipeline and post-processing (#12465)
Co-authored-by: Lars Mueller <appgurulars@gmx.de> Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: lhofhansl <lhofhansl@yahoo.com>
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32 changed files with 1476 additions and 565 deletions
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@ -214,13 +214,13 @@ class MainShaderConstantSetter : public IShaderConstantSetter
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CachedVertexShaderSetting<f32, 16> m_world;
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// Shadow-related
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CachedPixelShaderSetting<f32, 16> m_shadow_view_proj;
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CachedPixelShaderSetting<f32, 16, false> m_shadow_view_proj;
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CachedPixelShaderSetting<f32, 3> m_light_direction;
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CachedPixelShaderSetting<f32> m_texture_res;
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CachedPixelShaderSetting<f32> m_shadow_strength;
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CachedPixelShaderSetting<f32> m_time_of_day;
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CachedPixelShaderSetting<f32> m_shadowfar;
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CachedPixelShaderSetting<f32, 4> m_camera_pos;
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CachedPixelShaderSetting<f32, 4, false> m_camera_pos;
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CachedPixelShaderSetting<s32> m_shadow_texture;
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CachedVertexShaderSetting<f32> m_perspective_bias0_vertex;
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CachedPixelShaderSetting<f32> m_perspective_bias0_pixel;
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